Talk:Dynamic Level Soundscripts
Tell me what you think...make corrections...—ts2do (Talk | @) 20:42, 17 Nov 2005 (PST)
This method.
Ive been looking for a way to achieve this for awhile now but Valve have some road blocks setup to stop us from doing this apparently.
After using this code I recieve.
CSoundEmitterSystemBase::AddSound( 'Testmap.Test', 'maps/soundscripts/testmap_sound.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' PrecacheScriptSound 'Testmap.Test' failed, no such sound script entry
So in the end there has to be a manifest entry apparently. This is a real shame.