Talk:Creating worldmodels from viewmodels

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Shouldn't this be a category?


A good way to organise this might be to have a set of primary categories:

  • office
  • industrial
  • laboratory
  • building
  • plants
  • rocks
  • pipes
  • debris
  • skybox, urban
  • skybox, industrial
  • skybox, nature
  • ... and so on

Rather than the rather arbitrary "c17" etc. groupings as they currently appear in the models dir. The models from various sources (even 3rd party ones?) could appear in a more useful category.

Check this out: [1] -ts2do


Categorized Prop Gallery archives already exist, directory names are not in English, though. HL2 props are done by Edomae, CSS by hermione, both members of C-SEC, (the only) HL2 MOD community in Japan. Edomae did make English version and put it on Filefarm or somewhere, but it seems it's gone.

If you don't mind seeing Japanese(all image file names are in English showing prop names, so I assume it's OK for English speakers) download them from C-SEC: ダウンロード�?�る is the dl link.

Half-Life 2 Prop Images(63.74 MB) CS:Source Prop Images(54.71 MB) --N-neko

With the latest SDK update you can search for models by name and see them directly in 3D. In my opinion, such a gallery doesn't make sense (anymore). -Vaarscha

Re-naming

This tutorial does only deals with the w_ models, mostly weapons; opposed to the v_ (view) models. Maybe a rename could clarify this?! Suggestions? -Vaarscha

I agree. The title itself is not very specific at all, i.e. no one would read the title World Models and think "oh, this must be a tutorial on how to create a world model from a view model". Suggestion for a new title: Creating World Models from View Models, for example. As a side-note, Category:World Models also exists, and (apart from the fact that one is a category and another is an article) despite them having similar names, they are very different. The category has a name that is appropriate to its contents, the article doesn't. --Etset 15:47, 31 Jan 2008 (PST)
I agree ... Rename this tutorial Creating World Models from View Models and use this URL as #REDIRECT Category:World Models. --Beeswax 04:02, 12 Mar 2008 (PDT)
Having just taken the plunge and renamed this article, I'm beginning to think "Creating a third-person viewmodel" might be better ? --Beeswax 20:48, 3 May 2008 (PDT)
Or Rigging a weapon model ? --Beeswax 07:36, 4 May 2008 (PDT)