Talk:Compiling a model
Contents
Proposal: Second qc example
Since there are almost two basic (most used) types of models (prop_static / prop_physics) in Source I think it would be helpful to add just a second example qc which handles a prop_physics. Swot 03:21, 8 June 2012 (PDT)
Programmer's Notepad use
Is there any way to use Programmer's Notepad (http://www.pnotepad.org/) for work with .qc-files? Meaning, is it possible without really great efforts. I checked it's profiles ("schemes") already and - they are not compatible with those of Notepad++ (so if one wants to use PN, then creating a scheme is necessary).
model and material path issues?
I've been following the directions here to make a model, but I can only get the model to load directly from the models/ directory, and the texture to load from the materials/ directory. (cdmaterials and all subdirectory commands don't work) Anyone else having these kinds of issues?
Glitchy Model
I created a model, you know, modelled it, exported SMD's, compiled, etc., but when I try to put it in hammer as a prop_static it just doesn't show up, and when I place it as a prop_physics (which it really shouldn't be) it won't let me pick it up. In addition, when I touch it so as to "wake" it, the game crashes. I'm stunped as to what's going on. Please help!
Below is my qc file in case it helps:
//
$modelname Elevator_Button/Elevator_Button.mdl
$cdmaterials models/Elevator_Button
$staticprop
$scale 2.0
$body studio "Elevator_button_ref.smd"
$texturegroup "Elevator_button"
{
{ "Elevator_button" }
{ "Elevator_button_skin_01" }
{ "Elevator_button_skin_02" }
{ "Elevator_button_skin_03" }
{ "Elevator_button_skin_04" }
{ "Elevator_button_skin_05" }
{ "Elevator_button_skin_06" }
{ "Elevator_button_skin_07" }
{ "Elevator_button_skin_08" }
{ "Elevator_button_skin_09" }
{ "Elevator_button_skin_10" }
{ "Elevator_button_skin_11" }
{ "Elevator_button_skin_12" }
{ "Elevator_button_skin_13" }
{ "Elevator_button_skin_14" }
{ "Elevator_button_skin_15" }
{ "Elevator_button_skin_16" }
}
$sequence idle "Elevator_button_idle.smd" fps 15
- First thing I'd try is removing $texturegroup there. I've never seen a model with that many. --TomEdwards 14:32, 5 May 2009 (UTC)
- Well, I need all of them because it's an elevator button, and I want a specific one for each floor, with on and off skins. It would take too long to make an individual model for each, and I have no idea if there's a way other than skinning to make them appear "on." Subject15837 20:00, 5 May 2009 (UTC)
- Can't you run a test compile just to see what happens? --TomEdwards 14:27, 6 May 2009 (UTC)
- A test compile? Of the map, or the model? Because if you mean the model, then my problem is not that I don't want to compile it, it's that I don't know qc commands well enough to find a way to do it.
- Make a new QC and paste this into it:
- A test compile? Of the map, or the model? Because if you mean the model, then my problem is not that I don't want to compile it, it's that I don't know qc commands well enough to find a way to do it.
- Can't you run a test compile just to see what happens? --TomEdwards 14:27, 6 May 2009 (UTC)
- Well, I need all of them because it's an elevator button, and I want a specific one for each floor, with on and off skins. It would take too long to make an individual model for each, and I have no idea if there's a way other than skinning to make them appear "on." Subject15837 20:00, 5 May 2009 (UTC)
$modelname Elevator_Button/Elevator_Button.mdl $cdmaterials models/Elevator_Button $staticprop $scale 2.0 $body studio "Elevator_button_ref.smd" $sequence idle "Elevator_button_idle.smd" fps 15
- Then see if that works. --TomEdwards 13:23, 7 May 2009 (UTC)
NoGameDir error
When I try to compile my model with the studiomdl.exe it just gives this error:
Unable to find gameinfo.txt. Solutions:
1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir 2. Run vconfig to specify which game you're working on. 3. Add -game <path> on the command line where <path> is the directory that gameinfo.txt is in.
Samekind of error comes with Studiocompiler. Please can anyone help me? --nom1nator 16:56, 11 June 2009 (UTC)
- When did you last run the SDK launcher, and is it set to the correct game?
plz help
i got this error: Error opening c:\program files (x86)\steam\steamapps\alooy6\sourcesdk_content\hl 2\(x86)\steam\steamapps\alooy6\sourcesdk_content\hl2\flufy.qc
what do i do? --Lazy genius 01:25, 13 June 2009 (UTC)
- As you can probably see,
(x86)\steam\steamapps\alooy6\sourcesdk_content\hl2\
repeats itself. Try moving the QC to a location without a space in it. --TomEdwards 10:22, 13 June 2009 (UTC)
Unable to find the .smd file
When i try to compile the model, he don't want because he do not find the smd. But I've put in the models folders
C:\>"c:\program files\steam\steamapps\[username]\sourcesdk\bin\orangebox\bin\studio mdl" "C:\MurDroit.qc" WARNING: AppFramework : Unable to load module p4lib.dll! qdir: "c:\" gamedir: "c:\program files\steam\steamapps\[username]\half-life 2 deathmatch\hl2mp\ " g_path: "C:\MurDroit.qc" Building binary model files... Working on "MurDroit.qc" ERROR: c:\MurDroit.qc(14): - could not load file 'mur\MurDroit.smd' ERROR: Aborted Processing on 'mur\MurDroit.mdl' WARNING: Leaking 1 elements
- It's looking for
C:\mur\MurDroit.smd
. Take a look at the "File locations" sidebar in the article. --TomEdwards 17:48, 15 November 2009 (UTC)
-Thanks, he compiled the model. it was because i have sometime problem to understand english (i am non-english)