Talk:Choreography Implementation

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Neat article! An outline like this would be very useful. -- Sodabus 14:33, 17 Jul 2005 (PDT)

Great, your interest in encouraging! This page should be getting fleshed out some in the next few days, so keep your eyes peeled. And of course add any points you'd like to see covered, or anything you've learned yourself --JacobNicholson 17:56, 17 Jul 2005 (PDT)
Just looking at the outline makes me excited about choreography scene possibility and power. I saw a demo of making a new gesture for choreography scene in XSI at GDC Mod Tool Jam, but still I don't know how to do it myself. So I'm looking forward to "Authoring a new gesture/posture in XSI" section. N-neko
Glad to hear it, will have something for you soon. these comments are helpful in deciding what to do first. --JacobNicholson 02:59, 29 Jul 2005 (PDT)
Gestures type definition is infomative. I confess when I opened sdk_barney1.vcd, I thought "Many animations! Where can I start?"... But now I can see better. Postures for entire body movements, Gestures for arms and upper body controls, and BodyGestures for accents. I understood. Thanks! N-neko

I am trying to figure out the camera control part for creating machinima. So will be looking forward to the rest of the article. I hope it will be okay if I add little details in the camera control part if they are relevant here. -- Arnav

I'd figure it would be point_viewcontrol entities in a level or recamming with DemoUI. -- Sodabus 18:12, 29 Jul 2005 (PDT)
Yes, point_viewcontrol it is. I'll post details after I get through my stuff. --Arnav 22:03, 29 Jul 2005 (PDT)
Arnav, by all means add any relevant info. thx! --JacobNicholson 22:34, 29 Jul 2005 (PDT)

I was wondering why NPC codes have only a few .vcd references(npc_barney.cpp and npc_citizen17.cpp) and also how I can get NPCs talk new sentences. The line "Through the Response System" has given me a clue. I'm now trying to figure out Response System reading script/talker/response_rules.txt. I think I'll be able to write a stub article about it soon. N-neko