Talk:Animated Menu Background

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Issues

What game/branch did you implement this on? I feel like those things don't show simply because the textures for them are missing for some reason.
--Pinsplash (talk) 00:06, 5 September 2018‎ (PDT)

As mentioned at the bottom of the page: "This is currently only tested on the SP branch of Source SDK 2013".
--GamerDude27 (talk) 13:48, 5 September 2018 (PDT)

Issue with the code.

I put in the all the code and files required for this to work and when compiling I get 54 errors.
--Noelle uwu (talk) 12:16, 29 October 2020 (PDT)

MP Fix

I tried this myself, it works in the MP branch if you change

	_realDisconnectCommand->Create("__real_disconnect", "");

And

	_DisconnectCommand->Create("disconnect", "Disconnect game from server.");

In the void SwapDisconnectCommand() function in menu_background.cpp to

	_realDisconnectCommand->CreateBase("__real_disconnect", "");

And

	_DisconnectCommand->CreateBase("disconnect", "Disconnect game from server.");

The only issue that needs fixing now is to get the video to render, as it shows up as a missing texture, also it doesnt loop.

--Munchbunch3rd (talk) 07:48, 1 February 2026‎ (PST)

Back again, you will also need to rename the "media/mainmenu.bik" inside void CMainMenu::StartVideo() to "media/mainmenu.webm", might also want to do it with mainmenu_wide.bik too.
--Munchbunch3rd (talk) 07:52, 1 February 2026 (PST)