This is a (incomplete) list of Swarm spawn animations.
asw_drone
Unburrow Idle Activity
|
Unburrow Activity
|
act_burrow_idle
|
act_burrow_out
|
|
act_climb_out_wall
|
act_climb_off_rail_idle
|
act_climb_off_rail_52
|
act_climb_off_rail_76_idle
|
act_climb_off_rail_76
|
act_climb_down_wall_128_idle
|
act_climb_down_wall_128
|
act_jump_down_high_idle
|
act_jump_down_high
|
act_jump_down_low_idle
|
act_jump_down_low
|
act_jump_down_low_36_idle
|
act_jump_down_low_36
|
act_jump_from_offscreen_long_idle*
|
act_jump_from_offscreen_long*
|
act_jump_from_offscreen_short_idle*
|
act_jump_from_offscreen_short*
|
- With both of these jump animations, the drone will jump from offscreen, regardless of how far away the screen edge is from the spawn point. The difference seems to be in the accompanying sound effect. The "short" jump produces a shriller, drone sound that occurs early in the spawn. The "long" jump produces a landing thud that occurs later in the spawn. Thus while both jumps look the same, if a short jump is used in a place where the drone travels a long distance to land, the sound effect will mismatch the visual landing time.
asw_boomer
Unburrow Idle Activity
|
Unburrow Activity
|
|
act_climb_out_wall
|
act_roll_idle
|
act_roll_64
|
act_roll_idle
|
act_roll_128
|
act_roll_idle
|
act_roll_256
|
act_roll_idle
|
act_roll_512
|
asw_ranger
Unburrow Idle Activity
|
Unburrow Activity
|
act_burrow_idle
|
act_burrow_out
|
|
act_climb_rail_52
|
|
act_climbdown_128
|
asw_mortarbug
Unburrow Idle Activity
|
Unburrow Activity
|
act_spawn_idle
|
act_spawn_256
|
act_spawn_idle
|
act_spawn_512
|