Sven Co-op.fgd/func vehicle custom.fgd
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January 2024
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January 2024
From: \common\Sven Co-op\svencoop\scripts\maps\fgd\func_vehicle_custom.fgd
@SolidClass base(Targetname, RenderFields, Angles) = func_vehicle_custom : "Drivable Vehicles" [ spawnflags(flags) = [ 1 : "No default controls" : 0 ] target(target_destination) : "First stop target" sounds(choices) : "Sound" : 1 = [ 0: "None" 1: "Car 1" 2: "Car 2" 3: "Truck 1" 4: "Truck 2" 5: "Boat 1" 6: "Boat 2" ] length(integer) : "Length of the vehicle" : 256 width(integer) : "Width of the vehicle" : 128 height(integer) : "Height above track" : 16 startspeed(integer) : "Initial speed" : 0 speed(integer) : "Speed (units per second)" : 64 acceleration(integer) : "Acceleration (1-10)" : 5 dmg(integer) : "Damage on crush" : 0 volume(integer) : "Volume (10 = loudest)" : 10 bank(string) : "Bank angle on turns" : "0" _minlight(string) : "Minimum light level" ] @SolidClass = func_vehiclecontrols : "Vehicle Controls" [ spawnflags(flags) = [ 1 : "RC control" : 0 ] target(target_destination) : "Vehicle Name" ]