SteamVR/Environments/Fog Tutorial VTEX
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January 2024
January 2024
<!-- dmx encoding keyvalues2_noids 1 format vtex 1 -->
"CDmeVtex"
{
"m_inputTextureArray" "element_array"
[
"CDmeInputTexture"
{
"m_name" "string" "FogGradientTexture"
"m_fileName" "string" "materials/effects/steamvr_home_gradient_fog.psd"
"m_colorSpace" "string" "srgb"
"m_typeString" "string" "2D"
"m_imageProcessorArray" "element_array"
[
]
}
]
"m_outputTypeString" "string" "2D"
"m_outputFormat" "string" "RGBA8888"
"m_outputClearColor" "vector4" "0 0 0 0"
"m_nOutputMinDimension" "int" "0"
"m_nOutputMaxDimension" "int" "0"
"m_textureOutputChannelArray" "element_array"
[
"CDmeTextureOutputChannel"
{
"m_inputTextureArray" "string_array" [ "FogGradientTexture" ]
"m_srcChannels" "string" "rgba"
"m_dstChannels" "string" "rgba"
"m_mipAlgorithm" "CDmeImageProcessor"
{
"m_algorithm" "string" ""
"m_stringArg" "string" ""
"m_vFloat4Arg" "vector4" "0 0 0 0"
}
"m_outputColorSpace" "string" "srgb"
}
]
"m_vClamp" "vector3" "0 0 0"
"m_bNoLod" "bool" "0"
}