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- {{ACategory|Files}}4 KB (203 words) - 11:12, 12 July 2024
- 官方任务文件可以在{{L|List of L4D2 Missions Files|求生之路2任务文件列表}}和{{L|Deadline_Mission_File|死亡班车� // Mission files describe the metadata needed by campaign-specific add-ons so they can be33 KB (2,271 words) - 07:18, 20 May 2025
- #REDIRECT [[Zh/L4D2 Mission Files]]35 bytes (6 words) - 13:45, 10 July 2024
- {{ACategory|Files}}4 KB (246 words) - 11:12, 12 July 2024
Page text matches
- #REDIRECT [[Zh/L4D2 Mission Files]]35 bytes (6 words) - 13:45, 10 July 2024
- ...with {{L|modification}} not sure where this page is supposed to be. Is it /zh-tw or deleted ? }} ...path>\Steam\SteamApps\sourcemods</nowiki>'' 資料夾內。(例如: ''<nowiki>C:\Program Files\Valve\Steam\SteamApps\sourcemods</nowiki>'')2 KB (84 words) - 08:07, 11 July 2024
- |GAMETITLE || Half-Life<!-- couldn't find the string in the localization files -->4 KB (237 words) - 07:18, 20 May 2025
- C:\Program Files\Valve\Steam\SteamApps\common\left 4 dead\sdk_content\mapsrc\Your First L4D C:\Program Files\Valve\Steam\SteamApps\common\left 4 dead\sdk_content\mapsrc7 KB (390 words) - 06:34, 1 August 2025
- C:\Program Files\Steam\steamapps\common\left 4 dead 2\left4dead2\addons 其次需要的文件是{{L|L4D2 Mission Files|战役文件}}。 它描述了战役的结构与内容,并且会被用于13 KB (395 words) - 04:17, 22 August 2024
- 这可以通过以下方式在工具内访问 '''Mod > Clean Files'''. ...should be deleted before publishing the mod. You can manually unselect the files you want to keep.30 KB (1,888 words) - 12:36, 12 July 2024
- ...le=color:white;font-size:20px;font-weight:bold;padding:5px>Game Definition Files</center> ...code> and <code>Client.dll</code> are located), and will use any other DLL files it finds. This should lead to your own mod's <code>Bin</code> folder, or t17 KB (1,897 words) - 12:28, 6 April 2025
- C:\Program Files\Valve\Steam\SteamApps\common\left 4 dead\sdk_content\mapsrc\zoo12 KB (696 words) - 04:17, 22 August 2024
- : Upload and download unlimited files for free : Files hosted Forever until user delete it.5 KB (694 words) - 21:19, 27 June 2025
- C:\Program Files\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\14 KB (668 words) - 14:11, 31 July 2025
- ...s the music soundscript. The mission file also lists all of the actual map files that are part of the mission. Many entries in the music soundscript depends **The event is only invoked in the map files listed in the mission file if the navigation mesh is labeled with the attri9 KB (1,278 words) - 04:18, 22 August 2024
- ...ww.dodirectory.com/ Day of Defeat Directory] - a directory of custom maps, files and links to other Day of Defeat: Source and ProDoD sites.7 KB (544 words) - 17:09, 12 July 2024
- ...d similarly to other text files used by the source engine, such as [[VMT]] files for materials. ...</code> according to the following example. {{Warning|Information in these files overrides any map specific <code>csgo/maps/<mapname>.kv</code> file!}}12 KB (1,724 words) - 05:55, 10 February 2025
- {{ACategory|Files|文件}}26 KB (1,273 words) - 04:18, 27 June 2025
- {{ACategory|Files|fgd}}19 KB (991 words) - 07:20, 20 May 2025
- As WAV is a chunk-based file format derived from {{wiki|RIFF}}, WAV files containing phoneme data use a custom chunk with the type <code>VDAT</code>2 KB (320 words) - 08:45, 27 October 2024
- // Demo files6 KB (454 words) - 03:35, 10 March 2025
- Visual Studio will prompt you to upgrade the project files. If you've been working on your mod in a previous version of the VS you'll {{tip|You don't actually need to compile a debug build thanks to the PDB files Visual Studio generates in release mode. Sometimes you'll find that variabl8 KB (1,221 words) - 04:12, 22 August 2024
- C:\Program Files\Steam\steamapps\common\portal 2\sdk_content\maps\20 KB (900 words) - 06:53, 27 June 2025
- ...hat expects a .txt file as input, the console scans for all available .txt files and allows the user to choose one from a list. If a valid <code>completionF ...pposite of FCVAR_DEMO, some console commands shouldn't be recorded in demo files.12 KB (1,396 words) - 07:51, 11 July 2024