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  • {|title=Vluzacn's Half-Life Tools} '''Vluzacn's Map Compile Tools''' (также: Vluzacn's Half-Life Tools или Vluzacn's ZHLT) - это набор инструментов для компиля�
    916 bytes (35 words) - 04:08, 22 August 2024
  • '''Vluzacn's Half-Life Tools''' (also: Vluzacn's Map Compile tools or Vluzacn's ZHLT) is a set of map compile tools for {{goldsrc|2}}. It is a continuati ...ive.org/web/20200306193505/http://forums.svencoop.com/forumdisplay.php/217-Vluzacn-s-Map-Compile-Tools VHLT Development Thread + Downloads] – archive on Way
    1 KB (156 words) - 17:42, 18 July 2025
  • ...compiler tools designed specifically for this particular branch. Based on Vluzacn's fork (build 34) and compatible with both 32-bit and 64-bit platforms.
    2 KB (304 words) - 22:18, 18 February 2025
  • * [[VHLT|Vluzacn's Map Compile Tools]]
    3 KB (327 words) - 05:44, 12 July 2024
  • ...nal) was released on 24th February 2006. Its official sequel, developed by Vluzacn, is known as [[VHLT]].
    1 KB (160 words) - 06:01, 22 March 2025
  • * [[UMVHLT]] - Unkle Mike's Custom Build of Vluzacn's Custom Build of Zoner's Half-Life Tools. * [[P2Tools]] - {{p2s|4}} Tools. Includes Vluzacn's Custom Build of Zoner's Half-Life Tools adopted to {{p2s|1}}.
    7 KB (1,038 words) - 11:06, 13 December 2024
  • * {{L|VHLT|Vluzacn's地图编译工具}}
    3 KB (203 words) - 21:25, 27 June 2025
  • ...nt of NULL and can cause more clipnodes generation than NULL can! To quote Vluzacn: ''Bevel changes the clipnode of a brush in such a way that any player appr
    23 KB (3,422 words) - 07:19, 20 May 2025
  • ...also used for performance reasons, but nowadays func_detail (introduced by Vluzacn's compile tools) is often a better choice."
    286 KB (40,663 words) - 01:39, 11 September 2024