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- ...r *_string = new char[Q_strlen(Element)+1]; // Allocates just that what is needed. EntityName.AddToTail("none"); // It's needed because of some problems with the number 0 in the code.24 KB (3,006 words) - 08:47, 21 January 2024
- * Assumes update() has been called. * Assumes update() has been called.22 KB (2,774 words) - 05:43, 8 July 2023
- trace_t tr; tr = BaseClass::GetTouchTrace();134 KB (13,665 words) - 16:01, 18 July 2025
- trace_t tr; tr = BaseClass::GetTouchTrace();134 KB (13,683 words) - 03:39, 22 August 2024
- ...(loads back into '''map1.bsp'''). When run with no parameters, it seems to update the user's Steam Stats and increment the internal<code>TSP_PLAYTHROUGHS</co ...ect, it triggers the next relay using this command. It is unknown why they needed a command for this, instead of just doing it purely in code. <br>41 KB (6,240 words) - 00:07, 30 June 2025
- ...ue || 0 || , "a", "cl", "ss" || If set to 1, the gap will update dynamically based on which weapon is currently equipped ...|| cmd || || Forces the server to send a full update packet401 KB (41,316 words) - 07:58, 12 July 2024