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  • <p style="margin:10px 0 10px; font-size:14px">'''{{github|mapbase-source/source-sdk-2013|GitHub}}'''&ensp;·&ensp;'''{{moddb|mods/mapbase|ModDB}}'''</p> | {{tr
    1 KB (178 words) - 04:30, 3 June 2025
  • | {{tr|align=center {{tr|align=center
    2 KB (200 words) - 04:30, 3 June 2025
  • ...e_shared\obstacle_pushaway.cpp/.h are missing, update your Source SDK code base via Steam. trace_t tr;
    8 KB (907 words) - 08:47, 21 January 2024
  • ...c examples that work on all VScript games can be found on the [[Source SDK Base 2013/Scripting/VScript Examples|SDK 2013 page]]. CS:S only lag compensates players. It may be useful to also compensate other entities, and this can be approximated by reading the player's current ping.
    9 KB (1,081 words) - 01:51, 2 March 2025
  • ...g the client.dll from {{tspd|3.1.nolink}} and overwriting the one from the base game. {{Warning|While this does work, it also breaks other parts of the gam ...he level. The chosen appearance seems to mostly affect brushes and dynamic entities, while keeping static prop lighting mostly the same (though it seems to be
    41 KB (6,240 words) - 00:07, 30 June 2025
  • ...aracter limit. This issue (related to [[cvarlist]]) also applies to most {{source|1}} except few games such as {{css|1}}.}} ...0 || , "sv", "cheat" || NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'
    401 KB (41,316 words) - 07:58, 12 July 2024