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  • Tracing is the process of going from a point A towards another point B, and finding out the first thing that we "hit" on our way from A to B ('' The line starts from the barrel (Point A) and ends at an arbitrary spot 8000 or more units in front of it. If it h
    7 KB (1,094 words) - 11:50, 12 July 2024
  • Handles how a NextBot sees certain entities in its environment. | {{tr
    5 KB (806 words) - 21:15, 18 July 2025
  • // We want to capture touches from other entities const trace_t &tr = GetTouchTrace();
    2 KB (229 words) - 16:40, 28 June 2011
  • ...around the world. We'll also look at the touch function, available to all entities, which we will use to make the entity move when touched. ...example we'll take advantage of some code that's already written for brush entities in <code>[[CBaseTrigger]]</code>. To access it we need a second include: <c
    8 KB (1,324 words) - 04:48, 12 July 2024
  • ...h away from the collision point. The closer our center is to the collision point, trace_t tr;
    8 KB (907 words) - 08:47, 21 January 2024
  • ...s facing away from light) and a mod/game without it(shadows directly under entities).]] ...s generally given by the {{ent|shadow_control}} entity, but it affects all entities in a level.
    25 KB (2,766 words) - 04:17, 30 May 2025
  • ...thout having to write a single line of code, or having sprawling chains of entities. Not meant to program a game entirely in it, but to augment it. | {{tr
    10 KB (1,462 words) - 21:45, 26 July 2025
  • // Create a list of entities with which this bullet does not collide. trace_t tr;
    39 KB (4,516 words) - 23:35, 4 October 2012
  • static bool sm_bAccurateTriggerBboxChecks; // SOLID_BBOX entities do a fully accurate trigger vs bbox check when this is set // by logical entities.
    72 KB (8,346 words) - 10:56, 17 July 2025
  • ...he level. The chosen appearance seems to mostly affect brushes and dynamic entities, while keeping static prop lighting mostly the same (though it seems to be {{Note|<code><code><%f></code>is a floating point value equal to your current playthrough time}}
    41 KB (6,240 words) - 00:07, 30 June 2025
  • ...0 || , "sv", "cheat" || NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it' ...|| , "cheat", "cl" || Set how many seconds the client will extrapolate entities for.
    401 KB (41,316 words) - 07:58, 12 July 2024