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  • ==Tier0 Fast Timer== '''File:''' <code>src\public\tier0\fasttimer.h</code>
    2 KB (332 words) - 10:17, 21 January 2024
  • ...n a .cpp file. Through macros or by simply adding it to the client/server's initialization function, that global variable is added to the list of activ === Tier0 ===
    2 KB (358 words) - 06:08, 16 November 2022
  • ...it so that you keep your own code contained and do not have to edit Valve's code. #include "tier0/memdbgon.h"
    1 KB (138 words) - 09:33, 21 April 2011
  • {{cleanup|This article was written before Source SDK 2013's February 2025 update!}} $File "$SRCDIR\public\tier0\basetypes.h"
    11 KB (1,518 words) - 15:49, 21 February 2025
  • string header = "<!-- dmx encoding binary %i format %s %i -->\n"; ...bute instances based on the count and pushes each attribute to the element's attributes list.
    4 KB (578 words) - 11:50, 14 May 2024
  • This command will create the project file(s) for the <code>shaders</code> project group for the Source 2013 Multiplayer ...eates ALL the Win32 and Xbox360 .vcprojs for the tool projects but not the tier0 project.
    4 KB (604 words) - 13:06, 4 September 2024
  • // Replace occurrences of CNPC_New with the new NPC's #include "tier0/memdbgon.h"
    4 KB (422 words) - 12:12, 30 May 2025
  • ...rted, you'll need to download the repository containing the NextBot system's code [https://github.com/GamerDude27/NextBot here]. What you'll end up with Extract the contents of the .zip to your mod's <code>src/game/server</code> folder, and be sure to rename the resulting "N
    5 KB (891 words) - 21:31, 14 June 2024
  • ..\public\tier0\'''dbg.h''' There's also [http://clandooc.de/rotz/files/source/src_VS2005_Fix.zip a downloadabl
    12 KB (1,688 words) - 06:54, 15 November 2022
  • It's a great article, but there's many additional features that you might not want, and it overrides the exis That's where this comes in. This is a very simple method of adding projectile bull
    5 KB (750 words) - 22:54, 21 January 2024
  • ..\public\tier0\'''dbg.h''' inline char* Q_strrchr (const char *s, char c) { return strrchr( (char *)s, c ); }
    14 KB (1,279 words) - 03:43, 22 August 2024
  • ..\public\tier0\'''dbg.h''' inline char* Q_strrchr (const char *s, char c) { return strrchr( (char *)s, c ); }
    11 KB (1,620 words) - 06:04, 11 July 2024
  • ...image', but if the player is on the other team, display 'this image'. Here's what you'll achieve: #include "tier0/memdbgon.h"
    5 KB (630 words) - 14:43, 20 January 2024
  • ...win32 <-- Creates ALL the Win32 .vcprojs for the tool projects but not the tier0 project. ...lution with all dependencies based on whatever is in the current p4 client's changelists.
    7 KB (963 words) - 17:58, 26 July 2025
  • ...ps://github.com/Source-SDK-Resources/source-sdk-vs2022 this repo] since it's based on the official {{Src13|4}} repo with minimal changes to allow it to Once everything's compiling, you'll hit a snag with '''particles.lib'''. It defines the symbo
    5 KB (720 words) - 16:25, 3 July 2025
  • #include "tier0/memdbgon.h" DevMsg (2, "Sent msg %d, %d, %s\n", index, m_iUrgency[index], m_iszTaskmsg[index]);
    9 KB (750 words) - 07:53, 19 August 2023
  • #include "tier0/memdbgon.h" ...so it is possible to change the images via text instead of hard-code. Here's an example that does not use a background progress bar image. Background pr
    7 KB (842 words) - 00:10, 7 January 2024
  • Now, all that's left is to allow <code>CBasePlayer::ClientCommand</code> in '''player.cpp'' It must be before tier0/memdbgon.h. Without it, the following code will have errors since we try to
    10 KB (1,264 words) - 17:52, 18 July 2025
  • ...eated on SDK from scratch. It can work on HL2DM SDK just change the folder's referred to as "SDK" with "HL2MP" or what you desire. ...d be best if you understand what is going on, and not just copy-paste what's written. The camera view you have is part of the <code>CViewSetup</code> c
    8 KB (1,155 words) - 10:21, 12 July 2024
  • It's not yet been determined which, if any, of the [[SDK Known Issues List]] are ...tier0/testthread.h public/tier0/threadtools.h public/tier0/tslist.h public/tier0/xbox_codeline_defines.h public/tier1/byteswap.h public/tier1/datamanager.h
    24 KB (3,306 words) - 12:35, 8 January 2024
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