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- ...ust pick up an {{ent|item_paint_power_pickup}} corresponding to that type. The player's gels will be removed on contact with a {{ent|trigger_paint_cleanse {{note|The paint gun currently uses the [[weapon_portalgun|portal gun]] model by default. This will change in a fut1 KB (181 words) - 14:46, 1 September 2025
- ...ample.jpg|thumb|250px|Example of a linked portal: it connects to a room of the same size with white tiles.]] ...at they are seamlessly integrated into the map rather than being placed by the player or a test element.6 KB (924 words) - 15:09, 1 September 2025
- The following is a list of unique {{tsp|4}} and {{tspd|4}} [[Developer Console| ...of Portal 2 console commands and variables]] will also work in The Stanley Parable}}41 KB (6,240 words) - 00:07, 30 June 2025
- From: <code>\common\The Stanley Parable\stanley.fgd</code> "This is the world entity. Each map can only contain one, and it's automatically created41 KB (5,566 words) - 10:13, 21 January 2024
- ....org/web/20050426034532/http://www.geocities.com/cofrdrbob/bspformat.html "The Source Engine BSP File Format" от Октября 2005], взятой с � int mapRevision; // the map's revision (iteration, version) number84 KB (9,318 words) - 17:22, 1 March 2025