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- [[Category:Entities by game]][[Category:Entity lists]]__NOTOC__ {{tsp}}This is a list of all {{tsp|3}} entities that can be placed through {{hammer|4}} .2 KB (298 words) - 22:45, 14 March 2024
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- If you want to start creating mods for The Stanley Parable, there are a few things you need to know: * Not all {{p2|1}} entities are available in {{tsp|1}}.7 KB (1,139 words) - 00:43, 4 January 2024
- |title = The Stanley Parable |series = The Stanley Parable6 KB (838 words) - 17:37, 8 July 2025
- ...ust pick up an {{ent|item_paint_power_pickup}} corresponding to that type. The player's gels will be removed on contact with a {{ent|trigger_paint_cleanse {{note|The paint gun currently uses the [[weapon_portalgun|portal gun]] model by default. This will change in a fut1 KB (181 words) - 14:46, 1 September 2025
- ...ife 2 series|game1=Portal series|game2=Half-Life: Source|game3=The Stanley Parable|game4=Alien Swarm|game5=Source SDK Bases}} ...s entity can be found here in [[Npc New.cpp|this cpp file]] page meant for the tutorial on creating new NPCs.}}1 KB (187 words) - 05:01, 24 May 2025
- ...ample.jpg|thumb|250px|Example of a linked portal: it connects to a room of the same size with white tiles.]] ...at they are seamlessly integrated into the map rather than being placed by the player or a test element.6 KB (924 words) - 15:09, 1 September 2025
- The following is a list of unique {{tsp|4}} and {{tspd|4}} [[Developer Console| ...of Portal 2 console commands and variables]] will also work in The Stanley Parable}}41 KB (6,240 words) - 00:07, 30 June 2025
- From: <code>\common\The Stanley Parable\stanley.fgd</code> "This is the world entity. Each map can only contain one, and it's automatically created41 KB (5,566 words) - 10:13, 21 January 2024
- ....org/web/20050426034532/http://www.geocities.com/cofrdrbob/bspformat.html "The Source Engine BSP File Format" от Октября 2005], взятой с � int mapRevision; // the map's revision (iteration, version) number84 KB (9,318 words) - 17:22, 1 March 2025