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- ...ains Valve's version of the [[Wikipedia:Standard Template Library|Standard Template Library]], known as <code>CUtl</code> (high-performance game engines [http: == Components ==2 KB (275 words) - 10:44, 22 March 2012
- == Components == | <code>template class</code> || <code>[[CTier2AppSystem]]</code> || Helper empty implementa8 KB (1,100 words) - 10:00, 7 June 2013
- : This will place the specified room template down at one of the open exits in your layout. ; Place Components3 KB (618 words) - 10:16, 21 January 2024
- ...it once, just to make sure it runs properly. If it prompts you to choose a template, any one will do. If the 3D window with a human figure comes up, you're in | <code>valve_library</code> (folder) ||Contains examples and useful components.4 KB (597 words) - 12:22, 11 April 2025
- ...games - whether props, characters, viewmodels, etc - need at least 3 basic components: {{code|your_file_name.[[MDL]]}}, {{code|your_file_name.[[VMT]]}} and {{cod ===Checkerboard Template Texture===10 KB (1,548 words) - 01:03, 1 April 2025
- ...reating polygon primitives, transforming primitives, selecting objects and components, and basic mesh editing procedures will all be covered in this article. For ...ONLY) with the tweak component tool, you may also use to target welds on components.31 KB (5,359 words) - 17:43, 18 July 2025
- ...]]s need to be compiled before they can be used in a game. There are three components of a compile: You should be able to use this as a template to compile your own model, so swap in your own SMDs (of DMXes, or FBXes) an9 KB (1,466 words) - 12:47, 16 August 2024
- There are quite a few model components used exclusively for physics collision interactions * Studiomodels <!-- 3DStudio models ... [[template:kv_studiomodel]] : what is excluded ? -->11 KB (1,504 words) - 15:03, 7 January 2024
- ...showing some of the control points I needed to connect separately aligned components together.]] ...t I had to add control points to various photos in order to align separate components together. After getting around 550 of the 600-odd photos aligned, I set it22 KB (3,485 words) - 00:31, 7 January 2024
- <code>CSmartPtr</code> is a helper template class that provides extra safety for our particle emitter pointer. We creat ...> data member [[array]] holds the information for the red, green, and blue components of our particle’s color, respectively. This is more accurately the tint o17 KB (2,511 words) - 04:24, 13 August 2018
- ...instances. See [[Dota2_Compendium_Scriptfiles#Template_Element_Parameters|Template Element Parameters]] for syntax and examples. ...ey're used. See [[Dota2_Compendium_Scriptfiles#Template_Element_Parameters|Template Element Parameters]] for format details.113 KB (18,725 words) - 00:29, 7 January 2024
- * Modular code design (via DLLs) allows swapping out of core components for easy upgrading or code replacement ...e {{Table tools|Source_games}}== <!-- DO NOT remove the underscore on this template, as it would break the edit, purge, etc... button completely -->22 KB (3,199 words) - 07:22, 20 May 2025
- ...et|these standard shape keys]] ''in the order given''.''' Then use this QC template: There are four key components of DMX flex controllers:17 KB (2,557 words) - 07:14, 20 May 2025
- * Modular code design (via DLLs) allow swapping out of core components for easy upgrading or code replacement ...en go to one of it's subpages there. Or use the edit button shown near the template itself-->29 KB (4,131 words) - 03:15, 19 September 2025
- ...er/downloads/source-sdk-2013-singleplayer-mod-template this fully-compiled template.] ...Tools" installed. You can find this in Xcode ''Preferences -> Downloads -> Components'' window.32 KB (5,176 words) - 04:20, 13 May 2025
- ..., {{Apex|4}} and possibly others, as long they have modified lumps. See [[:Template:GameOnSource]]. }} where A, B, and C are given by the components <code>normal.x</code>, <code>normal.y</code> and <code>normal.z</code>, and85 KB (12,862 words) - 08:18, 27 September 2025
- The syntactic components of an entity structure as defined in the FGD include: ...size of 4 bytes, there can be at most 32 disjoint flags. On the right is a template for all possible flag values, namely 2<sup>0</sup>, ..., 2<sup>31</sup>.43 KB (6,392 words) - 07:21, 20 May 2025
- The syntactic components of an entity structure as defined in the FGD include: ...size of 4 bytes, there can be at most 32 disjoint flags. On the right is a template for all possible flag values, namely 2<sup>0</sup>, ..., 2<sup>31</sup>.64 KB (9,366 words) - 10:46, 4 August 2025
- | Sets the color of an element with components (red, green, blue, alpha) given as 0-255 values. | Sets the background color of an element with components (red, green, blue, alpha) given as 0-255 values.176 KB (22,660 words) - 13:42, 4 May 2025
- | Sets the color of an element with components (red, green, blue, alpha) given as 0-255 values. | Sets the background color of an element with components (red, green, blue, alpha) given as 0-255 values.237 KB (29,298 words) - 15:59, 4 May 2025