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  • {{TF2 topicon}} [[Category:Team Fortress 2]] [[Category:Shaders]] {{DISPLAYTITLE: {{code|pyro_vision}} (shader)}} ...normal textures of a map with a simulation similar to the [[Team Fortress 2/Pyrovision|fantasy land]] shown in the animated short "Meet the Pyro".
    4 KB (504 words) - 23:49, 23 January 2024
  • ...burned. The <code>SetScriptOverlayMaterial</code> input or [[Team Fortress 2/Scripting/Script Functions#CBasePlayer|VScript function]] on the [[player]] {{tip|You can create ''custom'' pixel shaders for the overlay and pack them with the map. See [https://github.com/ficool2
    4 KB (545 words) - 04:29, 29 April 2025
  • ...he resolution of its lightmap. The default scale of 16 makes each lightmap pixel ("luxel") 16 [[unit]]s across, while a lightmap scale of 1 makes one luxel ...' of light that doesn't blend with its neighbors (use <code>mat_fullbright 2</code> to spot this).
    11 KB (1,658 words) - 13:45, 11 August 2025
  • ...Left 4 Dead 2}}[[File:en.png]], {{L|Portal}}[[File:en.png]] und {{L|Portal 2}}[[File:en.png]] verwendet. ...Detail}} für Modelle und Objekte – [[File:en.png]] Version 2.0 (and below) shaders, bump mapping, LOD on models and world
    11 KB (1,405 words) - 04:45, 15 July 2024
  • = 10/2/2014 Release = ...ave performance problems on Windows, add {{code|"+cpu_frequency_monitoring 2"}} to the command line to see if CPU thermal throttling is an issue. If the
    33 KB (5,060 words) - 23:43, 22 March 2025
  • ...e| Does not exist on {{src13}}, does exist on [[VertexLitGeneric]] in {{as|2 }}}} A dedicated mask texture for the effect. Might not work in {{src06|2}}.
    17 KB (2,517 words) - 11:18, 5 September 2025
  • : Sync latest code from Team Fortress 2. == Source SDK 2013 update (2/27/2025) ==
    38 KB (5,822 words) - 21:57, 12 August 2025
  • ...aunch options example - Half-Life 2.png|thumb|right|Example of [[Half-Life 2]] launch options in [[Steam]], with {{code|-dxlevel 95 -high}} applied.|300 ...e game as soon as it starts, and [[GoldSrc|all]] [[Source|Valve]] [[Source 2|engines]] inherit this syntax.
    45 KB (6,783 words) - 04:09, 1 September 2025
  • ...in-game of {{css|1}}, using the Source Engine, running on [[Team Fortress 2 engine branch|latest TF2 branch]]. | previousengine = {{Gldsrc|2}}
    29 KB (4,129 words) - 10:05, 27 August 2025
  • ...L|Developer_Console|variables y comandos de consola}} de {{L|Team Fortress 2}} en orden alfabético. ...ities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
    382 KB (36,597 words) - 03:23, 22 August 2024
  • {{LanguageBar|title = 军团要塞 2 控制台命令和变量一览表}} {{tf2}} 下面是一个 {{L|Team Fortress 2}} 的{{L|Developer Console|控制台命令和变量}}的列表,并以开�
    382 KB (36,386 words) - 11:30, 12 July 2024
  • {{cmdlist|Team Fortress 2}} ...px;height:25px"|<nowiki></nowiki>||style="color:#b9b7e0"|nonccmd||colspan="2" style="background:#353549"|unofficial description
    681 KB (92,317 words) - 11:30, 12 July 2024