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- ...me1=Portal series|game2=Team Fortress 2|game3=Alien Swarm|game4=Source SDK Bases|sprite=1}} ...ed enemy. {{bugfix|The trace code used by melee damage doesn't detect D_FR entities and therefore NPCs can't use melee attacks against them. (they may try, but6 KB (981 words) - 10:24, 11 May 2025
- [[File:Hammer++ and Source 2006.jpg|480px|thumb|right|{{Hammerpp|1}} compiling an CSS map, using {{src {{Todo|Add a section for {{sineps|1}} (which runs on updated Source 2004, and also one of the Old Engine branch) and confirm if its works for t19 KB (2,759 words) - 05:58, 25 April 2025
- // * Removed the following nonfunctional entities: env_rotorwash; info_teleporter_countdown; prop_vehicle_driveable; script_ // * Added Parentname and Studiomodel bases to monster_generic, generic_actor, and cycler_actor422 KB (57,535 words) - 07:54, 19 August 2023