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  • ...-Life: Source|game3=The Stanley Parable|game4=Alien Swarm|game5=Source SDK Bases}} ...create them from scratch. It is included with the SDK and compile of most Source games. On its own, it has some basic NPC coding with some example AI define
    1 KB (187 words) - 04:01, 24 May 2025
  • {{LanguageBar|Generalities On Entities}} ...out entities in the Source engine and will try to explain everything about entities.
    4 KB (581 words) - 15:01, 18 July 2025
  • ...me1=Portal series|game2=Team Fortress 2|game3=Alien Swarm|game4=Source SDK Bases|sprite=1}} ...ed enemy. {{bugfix|The trace code used by melee damage doesn't detect D_FR entities and therefore NPCs can't use melee attacks against them. (they may try, but
    6 KB (981 words) - 09:24, 11 May 2025
  • {{modernImportant|This engine is written based on the open source code of Id Tech engines, as well as some derivatives of these engines such ...ompatible with the GPL license. Linking the Half-Life SDK and non-GPL code bases violates the license.{{ref|2}}}}
    7 KB (1,038 words) - 10:06, 13 December 2024
  • [[File:Hammer++ and Source 2006.jpg|480px|thumb|right|{{Hammerpp|1}} compiling an CSS map, using {{src {{Todo|Add a section for {{sineps|1}} (which runs on updated Source 2004, and also one of the Old Engine branch) and confirm if its works for t
    19 KB (2,759 words) - 04:58, 25 April 2025
  • == Varied entities == ...Source SDK Base 2006}} Base !! style="position: sticky;top:0px" | {{Source SDK Base 2007}} Base !! style="position: sticky;top:0px" | {{Srcsdk13sp}} {{Src
    86 KB (9,028 words) - 20:10, 8 June 2025
  • ...oon as it starts, and all Valve engines ({{GoldSrc|1}}, {{Source|1}} and {{Source 2|1}}) inherit this syntax. ...ll work with any Source engine games ({{Half-Life 2|2}}, {{Counter-Strike: Source|2}}, etc.).
    46 KB (6,834 words) - 13:14, 26 November 2025
  • // * Removed the following nonfunctional entities: env_rotorwash; info_teleporter_countdown; prop_vehicle_driveable; script_ // * Added Parentname and Studiomodel bases to monster_generic, generic_actor, and cycler_actor
    422 KB (57,535 words) - 06:54, 19 August 2023