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  • {{ModStatus|status=Released|engine=Source|download=http://www.moddb.com/mods/get-a-life/downloads}} *'''Get a Life''' ist eine Total Conversion, es werden neue Maps, Waffen, Models, Sound Effekte, Musikstücke und Texturen
    1 KB (213 words) - 03:13, 22 August 2024
  • ...gn, hauptsächlich basierend auf {{cs|4|suf=:de}} und sonstigen Mehrspieler-Mods. ...t Stift und Papier, ''bevor'' du {{L|Valve Hammer Editor|Hammer}} benutzt! Es ist viel schwerer das fundamentale Layout zu ändern, wenn man bereits bego
    5 KB (796 words) - 03:14, 22 August 2024
  • Un '''servidor puro''' es el que fuerza a todos los clientes del servidor a utilizar el contenido pre ...k_clients''' en 0, así solo se advertirá de que tienen contenido "impuro", es decir, personalizado. En este caso el servidor forzará a utilizar el conte
    12 KB (1,877 words) - 10:03, 12 July 2024
  • |ES |Single Player Maps (Act 1)
    16 KB (1,378 words) - 00:23, 23 August 2024
  • {{lang|My First Mod|title=Mi primer mod}}{{source topicon|suf=:es}}{{ACategory|Modding}}{{ACategory|Programming}}{{ACategory|Tutorials}} ...pueden llegar a hacer. Este tutorial es para Source 2007, pero la mayoría es aplicable a {{L|Source SDK 2013}}.
    9 KB (1,484 words) - 03:24, 22 August 2024
  • ...directamente el código del {{L|First Person Ragdolls|articulo original}}) es que la versión Singleplayer de Source Engine no cuenta con un sistema de c ...stema y después enviar la información del cadáver al lado del cliente (que es donde cambiaremos la cámara)
    18 KB (2,389 words) - 03:22, 22 August 2024
  • {{vac|4|nt=0}}, más conocido por su acrónimo {{vac|3}}, es un sistema antitrampas desarrollado por {{L|Valve}} para sus motores {{glds ...lo, {{apex|4}} usa [https://www.easy.ac/es-es/ Easy Anti-Cheat] (EAC), que es técnicamente superior por su base kernel (que permite detectar trampas ocu
    12 KB (1,865 words) - 07:35, 25 July 2025
  • | align=center | Single-player campaign map ...no objectives except to eliminate the opposing team. Emphasis is placed on player's aim.
    33 KB (4,708 words) - 03:56, 1 September 2025
  • [[Face-To-Brush]] decompilation converts every single brush face into its own separate 1 unit thick brush. This method is the wor ..._parallel" //sprite orientation. vp_parallel - sprite is always facing the player
    79 KB (12,042 words) - 18:23, 10 July 2025
  • ...ities in the map; and the BSP tree and visibility table used to locate the player location in the map geometry and to render the visible map as efficiently a ...stored in the file ''mapname''.txt) and the AI navigation file used by non-player characters (NPCs) which need to navigate the map (stored in the file ''mapn
    79 KB (12,045 words) - 17:20, 1 March 2025
  • * The following is said as the description for the "There is no player start." map problem: ...ct the Entity (axe) tool, drag the crosshairs to the position you want the player to start at, and press ENTER.
    80 KB (13,465 words) - 00:16, 7 January 2024
  • | <code>table GetSettingsForPlayer_DodgeTable( player ) ParameterMask:[..]</code> | Returns a table with all the dodge related active settings for a given player
    316 KB (40,078 words) - 05:52, 14 June 2025
  • *El formato de las variables de la tabla es: <nombre de la variable> : <nombre por defecto> : <etiquetas variable> : <t *El formato del comando es: <nombre del comando> : cmd : <etiquetas comando> : <texto de ayuda>
    382 KB (36,597 words) - 03:23, 22 August 2024