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- If one of these functions are declared in an Entity Script, the entity will run this function automat | Called after the script executes. Can be used to call precache functions for models and sounds on map load.44 KB (4,798 words) - 07:17, 20 May 2025
- ...4 Dead 2/Script Functions/TraceLine|TraceLine}}, {{L|Left 4 Dead 2/Script Functions/ClientPrint|ClientPrint}}...}} ...ения программы. Обычно используются для избавления от экземпляров [https://ru.m.wikipedia.org/wiki/%D0%9C%D0%B0%D0%B3%D0%B8%D1%87%D0%B5%D1%81%D0%BA%D0%BE198 KB (23,781 words) - 13:00, 12 July 2025
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- ...directly; always call the functions to add or remove flags, as many of the functions do additional work to notify the entity system that the entity's state has {{note|Make sure you always use the right functions for the right type of flags, as the compiler won't detect if you've made a7 KB (464 words) - 10:40, 25 July 2025
- {{lang|title=Thinking (Обновление)|Thinking}}{{ACategory|AI}}{{ACategory|Functions}}{{ACategory|Programming}} Это <code>Think</code> код энтити {{ent:ru|npc_barnacle}} фиксирующий скорость движения я�8 KB (325 words) - 04:07, 22 August 2024
- // - Added in "healthvalue" for func_door_rotating. Functions as an HL1 Beta wallkit health dispenser that can be set by the level design ...ifferences between the Trigger_tool > info_camera > info_landmark. If this functions as a waypoint to store the player location in reletive to whatever sight li286 KB (40,663 words) - 01:39, 11 September 2024