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- [[File:Organization_Avatar_-_Ritual.jpg|120px|right|Logo of Ritual Entertainment.]] ...luding the {{quakeengine|2}},{{quake2engine|2}}, and {{idtech3|2}}). These games are:1 KB (177 words) - 08:51, 9 May 2025
- ...,但 Ritual 的尝试最终并未让 Valve 满意。最终 Turtle Rock Studios 与 Valve 共同完成了''零点行动'',而 Ritual 所制作的战役在经过打磨后成为{{czds|3.1}}。 {{Counter strike games}}1 KB (60 words) - 16:52, 12 July 2024
- {{csXbox|4|nt=2}}于2003年由 {{L|Ritual|Ritual Entertainment}}移植到 Xbox。这是唯一移植到 Xbox 的{{gldsrc|3.1} *关注新地图,并在 Xbox Live 上下载(自2010年起不再提供)。 {{Ritual}}2 KB (53 words) - 05:51, 12 July 2024
- {{delete|Irrelevant to Valve's games or engines.}} ...a commercial failure at first due to competition with {{hl|3.1}} and other games at the time, but was later sold decently. Since then, Nightdive Studios (th2 KB (265 words) - 10:37, 12 July 2024
- * [https://web.archive.org/web/*/http://www.ritual.com/cz/ 官方网站](已归档,2006年之前使用) {{ACategory|Third Party Goldsource Engine Games}} {{Ritual}}1 KB (104 words) - 04:12, 22 August 2024
- ...gab Valve die Entwicklung schließlich zu Ritual Software. Die Arbeiten von Ritual Software mussten nach einiger Zeit eingestellt werden. Die generierten Inha {{Counter strike games}}2 KB (210 words) - 16:52, 12 July 2024
- ...ft:15px;">SiN Episodes is an episodic first person shooter and a sequel to Ritual's 1998 action game [https://en.wikipedia.org/wiki/SiN SiN]. A new chapter w ....archive.org/web/20061022001901/http://www.ritual.com/index.php http://www.ritual.com].</p>9 KB (1,396 words) - 12:54, 8 January 2024
- {{csXbox|4|nt=2}} was ported to {{xbox|1|nt=1}} by Ritual Entertainment in 2003. This is the only {{gldsrc|4}} game ported to the pla *Select games with equal-caliber opponents, using the unique player-ranking system.3 KB (408 words) - 01:43, 1 May 2025
- {{lang|Games Supported By The Source SDK}} ...[http://www.ritualediting.com/wiki/?title=SiN_Episodes SiN Episodes on the Ritual Editing Community]987 bytes (141 words) - 03:22, 22 August 2024
- {{LanguageBar|Games Supported By The Source SDK}} ...[http://www.ritualediting.com/wiki/?title=SiN_Episodes SiN Episodes on the Ritual Editing Community]984 bytes (140 words) - 17:53, 18 July 2025
- * [https://web.archive.org/web/*/http://www.ritual.com/cz/ Condition Zero: Escenas eliminadas] {{en}} - Sitio web oficial (arc ...egory|Counter-Strike}}{{ACategory|Third Party Goldsource Engine Games}} {{Ritual}}1 KB (214 words) - 03:19, 22 August 2024
- {{lang|Games Supported By The Source SDK|title=Игры, поддерживаемые So ...см. [http://www.ritualediting.com/wiki/?title=SiN_Episodes SiN Episodes на Ritual Editing Community] (Мертвая ссылка)2 KB (94 words) - 03:48, 22 August 2024
- {{LanguageBar|Games Supported By The Source SDK|title=Giochi supportati dal Source SDK}} ...[http://www.ritualediting.com/wiki/?title=SiN_Episodes SiN Episodes on the Ritual Editing Community] (Dead Link)1 KB (168 words) - 17:25, 18 July 2025
- ...elays, Valve eventually passed the job onto Ritual Entertainment. [[Ritual|Ritual Entertainment]]'s attempt was eventually scrapped, however, their work was {{Counter strike games}}4 KB (619 words) - 15:51, 9 May 2025
- ...eted Scenes] {{en}} - offizielle Website (archived, use 2006 or ealier) {{Ritual}} {{Counter strike games}}1 KB (177 words) - 05:44, 12 July 2024
- ...s and avoid death and damage, or whether you take as much as you dish out. Ritual is trying to build a system that will prevent players from finding loophole In Ritual's own playtests, a player went through a section of the game and noticed th6 KB (973 words) - 09:32, 5 December 2022
- ...e, and Back 4 Blood (which is Left 4 Dead's spiritual successor), both new games received mixed reviews from fans, and between mixed to mostly positive revi | 2003 || {{csxbox|4}} || Co-developed with [[Ritual]].3 KB (418 words) - 04:29, 15 February 2025
- |developer = [[Ritual Entertainment]] |publisher = Ritual Entertainment9 KB (1,441 words) - 22:12, 26 March 2025
- <i>'''Since this is Ritual's first episodic title, what lessons have you have learned so far during th ...e="margin-left:15px;">"What if they released a new version of our favorite games every month?" <br /> "Would people like that?" <br /> "Would people want th14 KB (2,451 words) - 13:48, 8 January 2024
- ...pisodic first person shooter. Luckily, we were able to abduct a few of the Ritual guys long enough to answer our questions about the game. We would like to t <p style="margin-left:15px;">Moving to an episodic model for distributing games makes sense for a lot of reasons right now. Many consumers are saying that13 KB (2,206 words) - 12:54, 8 January 2024