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- [[File:Old and new houndeye.png|thumb|250px|right|The regular houndeye (left) and HD Pack Houndeye (right)]] ...s is a|point entity|series=Half-Life 1|name=monster_houndeye}} A tripodal, dog-like alien which can attack with sonic waves, usually appear in packs.935 bytes (132 words) - 15:41, 4 September 2024
- ...ents, directing them to use the SteamAudio HRTF 3D panning feature. To use regular/legacy 2D panning, add this parameter and set it to 0.0. ...equire a falloff of volume against distance. Example usages - a bird call, dog bark, door closing.12 KB (1,868 words) - 02:11, 8 March 2025
- ...on the gravity gun, and the player learns how to use it here. Gordon meets Dog and they play fetch. The Combine comes and begins to raid the base. Everyon Hl2 d1 eli 02 dog.png|Dog.34 KB (5,661 words) - 01:57, 17 June 2025
- |Regular melodious whirring sound, like a small engine trying to start or a sump pum ...nual city white noise and occasionally the sound of bird song and an angry dog.54 KB (7,088 words) - 06:02, 30 August 2024
- ...axis", "_888", "_430", and "_beat" are also redefined in this dll, but the regular dll's seem to take precedence over these. Otherwise, this command has no fu ...yboard stroke sounds played with<code>+use</code>, it plays the sound of a dog barking.41 KB (6,240 words) - 00:07, 30 June 2025
- model(choices) : "Model" : "models/combine_soldier.mdl" : "Regular Soldier" = "models/combine_soldier.mdl" : "Regular Soldier"130 KB (16,601 words) - 01:36, 11 September 2024
- input MakeRegularAlly(void) : "Make this NPC a regular ally." 2 : "Dog"200 KB (25,895 words) - 06:38, 11 September 2024
- input MakeRegularAlly(void) : "Make this NPC a regular ally." 2 : "Dog"210 KB (27,370 words) - 07:51, 19 August 2023
- input MakeRegularAlly(void) : "Make this NPC a regular ally." 2 : "Dog"201 KB (26,105 words) - 22:32, 10 August 2025
- input MakeRegularAlly(void) : "Make this NPC a regular ally." 2 : "Dog"216 KB (27,995 words) - 01:24, 11 September 2024
- input InputMakeRegularAlly(void) : "Make this NPC a regular ally." model(choices) : "Model" : "models/combine_soldier.mdl" : "Regular Soldier" =210 KB (26,966 words) - 05:52, 25 July 2024
- input MakeRegularAlly(void) : "Make this NPC a regular ally." 2 : "Dog"234 KB (30,254 words) - 08:08, 8 March 2024
- input MakeRegularAlly(void) : "Make this NPC a regular ally." 2 : "Dog"199 KB (25,801 words) - 07:51, 19 August 2023
- input InputMakeRegularAlly(void) : "Make this NPC a regular ally." @NPCClass base(BaseArxBiped) studio() = npc_dog : "Dog"148 KB (19,004 words) - 01:46, 11 September 2024
- input MakeRegularAlly(void) : "Make this NPC a regular ally." 2 : "Dog"278 KB (36,416 words) - 18:24, 20 March 2025
- "An entity that fires a timer event at regular, or random, intervals. It can also be set to oscillate between" + input MakeRegularAlly(void) : "Make this NPC a regular ally."560 KB (74,227 words) - 22:44, 21 January 2024
- input MakeRegularAlly(void) : "Make this NPC a regular ally." 2 : "Dog"143 KB (18,461 words) - 11:31, 10 October 2023
- "An entity that fires a timer event at regular, or random, intervals. It can also be set to oscillate between" + @NPCClass base(BaseNPC) studioprop("models/dog.mdl") = npc_dog : "d0g"422 KB (57,535 words) - 07:54, 19 August 2023