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- 28 KB (4,461 words) - 08:28, 12 July 2024
- Esta página aborda [[point entity|point entities]], que são aquelas que existem em um único ponto da grade. [[brush entity Em seguida, escolhemos a entidade a ser inserida. Você encontrará [[:Category:Entities|uma lista de entidades disponíveis]] na barra de ferramentas de objetos, q4 KB (664 words) - 19:20, 8 September 2024
- | 1 = Adding Point Entities | alt1 = Adicionando pontos de entidades3 KB (441 words) - 11:33, 23 May 2025
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- {{L4D level intro menu:pt-br}}__TOC__ * '''Target entities named''': "ladder_nav_blocker"4 KB (597 words) - 03:39, 22 August 2024
- {{L4D level intro menu:pt-br}}__TOC__ * '''Targets entities named''': "breakwall_decal"6 KB (924 words) - 03:39, 22 August 2024
- [[File:Screen PT V1.jpg]] ...ffer from each other, even take place in different locations. That´s why a PT-Map is usually larger and more varied than maps of other games/mods.9 KB (1,445 words) - 00:15, 7 January 2024
- ...a pagina após polir e finalizar mais algumas partes da wiki do source para pt-br. : {{ent|prop_physics}} entities can be selectively lag compensated.5 KB (812 words) - 14:16, 19 February 2025
- ...www.youtube.com/watch?v=2nthy9U0HFI Left 4 Dead Mapping Tutorial 24 - Glow Entities] == Toscano Mapper [PT-BR] ==42 KB (5,496 words) - 01:26, 17 April 2025
- for ( local wep_spawner; wep_spawner = Entities.FindByClassname( wep_spawner, wep + "_spawn" ); ) local finale = Entities.FindByClassname( null, "trigger_finale" );340 KB (33,209 words) - 06:51, 2 April 2025