Search results

Jump to navigation Jump to search
  • ...by comparing the source skeleton to the target skeleton. Because there is no default pose inherent in the .SMD files, Motionmapper uses the first frame ...Group02\male_04'''. Then select the '''TEST_reload_shotgun''' sequence and notice the modified proportions on the character.
    13 KB (2,130 words) - 10:39, 12 July 2024
  • The most direct benefit is that you no longer have to ship multiple versions of the same level. A single .BSP can ...o any [[point_template]] spawning that we need to do. This example map has templates for scavenge-specific weapons, items, and the generator with the fill point
    6 KB (1,091 words) - 06:30, 13 July 2024
  • This is the skybox texture used in the No Mercy campaign.{{clr}} As you move your cursor around on the displacement, you'll notice a green sphere that snaps to each point on the displacement mesh.
    13 KB (2,158 words) - 00:19, 7 January 2024
  • ==== ../game_shared/gamestats/ep1_gamestats.h:14:27: tier1/UtlDict.h: No such file or directory ==== ==== ../dlls/episodic/grenade_hopwire.h:14:20: sprite.h: No such file or directory ====
    71 KB (9,056 words) - 12:08, 20 May 2023
  • // 0 : "No" // 0 : "No, keep current"
    242 KB (25,334 words) - 10:19, 21 January 2024
  • 0 : "No (Use speech semaphore)" AlwaysTransition(choices) : "Always transition" : "No" : "If yes, this NPC will always teleport to a Player Squad Transition Poin
    278 KB (36,416 words) - 18:24, 20 March 2025
  • ...de> in the called function and it doesn't exist, this means the entity has no script scope. Use <code>ValidateScriptScope</code> to fix this.}} {{note|This has no return, unlike the global <code>PrecacheModel</code> function. Use the latt
    255 KB (35,430 words) - 16:25, 7 September 2025
  • *Algunos comandos son "heredados" del motor Source, pero no tienen función. ...: 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
    382 KB (36,597 words) - 03:23, 22 August 2024