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  • * {{ricochet|4.1}} ({{L|Ricochet.fgd|FGD}}) * '''Система ввода/вывода для объектов'''. Entities use a new method to trigger and connect to one another, offering a higher l
    7 KB (458 words) - 20:44, 7 September 2024
  • ...NPCs and Players, several types of projectile and a number of Moving Brush Entities (eg func_door, etc). * Deflection : Will it bounce/ricochet off a solid object rather than simply stopping ? (Linear & Angular Motion)
    18 KB (2,595 words) - 02:14, 9 January 2024
  • ...src|4|nt=1}}. ({{svencoop}}{{hlop4}}{{czds}}{{csnz}}{{cscz}}{{cof}}{{bb}}{{ricochet}}{{gunman}}{{cso}}{{hlbs}}{{dmc}}{{tfc}}), It can also partially help with ...s dialog box will only display the VisGroup tab. Information on individual entities can be found in the entity list. These brushes can be converted to [[func_d
    79 KB (12,042 words) - 18:23, 10 July 2025
  • *Added 'map info' function to display the number of solids, entities and faces in the map. *Added Threewave Capture the Flag entities. They are: item_flag_team1, item_flag_team2, info_player_team1, info_player
    43 KB (6,617 words) - 20:45, 7 September 2024
  • ...ing [[Leak|enclosed]] levels with [[brush]] geometry, populating them with entities, and compiling them. To that end, '''Hammer''' enables you to: ...p of the [[Entity Tool]], and converting brushes into [[Brush entity|Solid Entities]];
    45 KB (7,297 words) - 08:01, 8 May 2025
  • // entities manually. To trigger an entity named "mydoor", you can simply newunit(choices) : "Flush global entities?" : 0 =
    169 KB (21,470 words) - 10:03, 21 January 2024
  • // entities manually. To trigger an entity named "mydoor", you can simply newunit(choices) : "Flush global entities?" : 0 =
    175 KB (21,667 words) - 19:11, 10 June 2025
  • // entities manually. To trigger an entity named "mydoor", you can simply newunit(choices) : "Flush global entities?" : 0 =
    178 KB (22,473 words) - 00:18, 31 July 2023
  • ...h {{cs|4|nt=0}} and {{cscz|4}} (does not have any Condition Zero-exclusive entities). // To learn how to use these entities, please visit Valve Editing
    99 KB (11,821 words) - 05:24, 11 September 2024
  • *Added 'map info' function to display the number of solids, entities and faces in the map. *Added Threewave Capture the Flag entities. They are: item_flag_team1, item_flag_team2, info_player_team1, info_player
    44 KB (7,727 words) - 20:44, 7 September 2024
  • // entities manually. To trigger an entity named "mydoor", you can simply newunit(choices) : "Flush global entities?" : 0 =
    180 KB (22,715 words) - 00:18, 31 July 2023
  • // entities manually. To trigger an entity named "mydoor", you can simply newunit(choices) : "Flush global entities?" : 0 =
    180 KB (22,720 words) - 12:59, 29 July 2023
  • // entities manually. To trigger an entity named "mydoor", you can simply newunit(choices) : "Flush global entities?" : 0 =
    181 KB (22,762 words) - 09:33, 20 February 2024
  • // entities manually. To trigger an entity named "mydoor", you can simply newunit(choices) : "Flush global entities?" : 0 =
    186 KB (23,286 words) - 01:51, 26 August 2023
  • * Added 'map info' function to display the number of solids, entities and faces in the map. * Added Threewave Capture the Flag entities. They are: item_flag_team1, item_flag_team2, info_player_team1, info_player
    49 KB (6,571 words) - 20:44, 7 September 2024
  • * Added 'map info' function to display the number of solids, entities and faces in the map. * Added Threewave Capture the Flag entities. They are: item_flag_team1, item_flag_team2, info_player_team1, info_player
    49 KB (7,512 words) - 20:41, 7 September 2024
  • ...(X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate around their origin." targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."
    275 KB (37,519 words) - 01:36, 15 August 2023
  • // entities manually. To trigger an entity named "mydoor", you can simply newunit(choices) : "Flush global entities?" : 0 =
    193 KB (24,192 words) - 11:26, 8 January 2024
  • | Returns an array of entities that are inside of a cone and visible to the apex | Returns an array of entities that are inside a cone and visible to the player
    316 KB (40,078 words) - 05:52, 14 June 2025
  • newunit(choices) : "Flush global entities?" : 0 = //* <b>Note:</b> Makes ricochet noises when damaged.
    100 KB (11,612 words) - 01:49, 11 September 2024
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