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  • {{this is a|console command|series=Portal|name=startneurotoxins}} ...ter the specified time. It is used in the final fight with [[GLaDOS]] in {{Portal|4}}.
    592 bytes (88 words) - 18:48, 17 May 2024
  • {{this is a|model entity|name=basehlcombatweapon|game=Half-Life 2 series}} It is an invisible, non-functional weapon. Basically a coding template fo {{stray ent|{{portal}} {{portal2}}}}
    362 bytes (45 words) - 04:30, 19 May 2025
  • {{this is a|model entity|name=weapon_portalgun|series=Portal}} ...Aperture Science Handheld Portal Device, the main item used throughout the series. Before being picked up, it can fire portals and is often placed on a [[Cre
    6 KB (1,063 words) - 12:04, 31 August 2025
  • ...entity|name=func_combine_ball_spawner|game=Half-Life 2 series|game1=Portal series}} It's a brush that creates and contains {{ent|prop_combine_ball}}s. See th [[Category:SFX Brush Entities]]
    3 KB (398 words) - 13:10, 25 September 2024
  • * Specify a file containing a list of entities to retexture with the NULL texture. ...ing any can reorder the other entities which frequently breaks brush based entities, especially triggers.
    9 KB (1,488 words) - 09:22, 4 January 2025
  • ...ngle frame when spawned and then sleeping it will fix this issue.|tested={{portal}},{{p2ce}}}} ...{{Portal2|4}} ragdolls cannot pass through portals. This often occurs in {{Portal|4}} as well.|hidetested=1}}
    7 KB (1,072 words) - 14:28, 12 October 2025
  • ; [[Gamepad UI in mods|Gamepad UI]] {{only|{{hl2}} {{portal}} {{ez2}}}} ...ig Picture mode is active.<br>Before {{hl2|1}} 20th Anniversary Update and Portal May 2025 update, enabling Gamepad UI will also enable Vulkan renderer, but
    24 KB (3,481 words) - 22:07, 21 October 2025
  • ...www.youtube.com/watch?v=2nthy9U0HFI Left 4 Dead Mapping Tutorial 24 - Glow Entities] :* [http://www.design3.com/source-engine/level-design/portal-2-mapping-basics Portal 2 Mapping Basics]
    42 KB (5,509 words) - 05:53, 9 October 2025
  • DirectX 7.0 or below is not supported since Source 2007 (except Portal RTX which runs on modified Src13 build) {{Bug|tested={{hl2}} {{portal}}|only=src13|On some modern systems, or in some games, when a {{src13|name}
    31 KB (4,735 words) - 20:06, 28 September 2025
  • {{LanguageBar|title=List of ''​Portal 2​'' Script Functions}} | <kbd>Entities</kbd> || style="min-width: 80px;" | <kbd>{{↓|CEntities}}</kbd>
    83 KB (11,773 words) - 23:37, 17 September 2025
  • |<code>Entities</code> |Provides access to spawned entities in the server.
    49 KB (6,625 words) - 08:30, 27 February 2025
  • ...operties of all brush-based, model (prop) based, and non-visible (logical) entities in the map; and the BSP tree and visibility table used to locate the player ...see table below). Note that BSP file formats for other engines (HL1, Quake series, etc.) use entirely different version number ranges.
    79 KB (12,042 words) - 03:53, 13 October 2025
  • ...operties of all brush-based, model (prop) based, and non-visible (logical) entities in the map; and the BSP tree and visibility table used to locate the player ...see table below). Note that BSP file formats for other engines (HL1, Quake series, etc.) use entirely different version number ranges.
    85 KB (12,862 words) - 03:41, 13 October 2025
  • ...ap#Bicubic_lightmaps|Bicubic lightmap filtering]] {{only|{{hl2}} {{hls}} {{portal}} {{tf2branch}}}} - smoothing out the aliasing ("stair-stepping") on lightm * [[Func occluder|Occluder entities]] for visibility blocking
    29 KB (4,133 words) - 05:49, 15 October 2025
  • ...s the automatic loading of menu background maps, except in {{hl2|1}} and {{portal|1}} - use <code>-nobackground</code> if you want this. ...-demo''' || Enters the game into demo mode. Only works for Half-Life 2 and Portal
    46 KB (6,833 words) - 17:50, 5 October 2025
  • ...Стоит отметить, что в файловых форматах BSP для других движков (HL1, Quake series, и т.д.) используются совершенно разные ди | {{portal|2}}
    83 KB (9,235 words) - 23:33, 24 September 2025
  • |<code>Entities</code> |Provides access to currently spawned entities.
    138 KB (18,284 words) - 14:53, 27 August 2024
  • | <kbd>Entities</kbd> || <kbd>{{↓|CEntities}}</kbd> | Allows searching of currently-spawned entities.
    140 KB (19,413 words) - 05:42, 9 October 2025
  • ...rrupted text with my Radeon HD 4770, apparently it happens with other 4000 series Radeon HDs as well. This is a bug Valve NEEDS to fix, it is nearly impossib ...see it. I have also deleted the func_respawnroom and info_player_teamspawn entities and started over with no difference. Here's the specifics:
    107 KB (18,339 words) - 15:05, 28 June 2011
  • | <code>Entities</code> | Provides access to currently spawned entities.
    256 KB (35,454 words) - 07:58, 18 October 2025
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