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  • There is 3 shadowmap resolutions, small (256), medium (512) and big (1024). Higher values create sharper, more accurate shadows, * 1 (POTATO) - Shadows are available for world geometry and displacements, only for Sta
    38 KB (5,943 words) - 15:36, 10 July 2025
  • ...|| Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent. ...ack: <portal2/models/container_ride/fineDebris_part5.ani>. The preftech is medium priority and non-pers
    386 KB (35,798 words) - 18:26, 16 July 2025
  • "Hot Potato" ...pecify a fade in the worldspawn, or if the engine is running under low end/medium end, then the engine will forcibly fade out props even if fademindist/fadem
    758 KB (102,099 words) - 10:21, 5 April 2024