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  • ...180 degrees away from each other, such as in two different animations or a hyper flexible wrist or hinge, but they shouldn't rotate through the shortest arc
    1 KB (158 words) - 21:25, 18 July 2025
  • The pistol is a hyper-accurate, relatively powerful weapon that fires as fast as you can click. T
    8 KB (1,293 words) - 00:52, 25 June 2024
  • ...rom the non-photorealistic rendering (NPR) style of Team Fortress 2 to the hyper-realistic look of the Half-Life 2 episodes—all in one engine.
    20 KB (2,781 words) - 08:21, 21 May 2025
  • ...-fotorealistische Rendering (NPR) Stil aus Team Fortress 2, bis hin zu den Hyper-realistischen Look von den Half-Life 2 Episoden ein.
    20 KB (2,636 words) - 11:10, 12 July 2024
  • ...routes. This doesn't apply for things like Mannpower where all clases are hyper-mobile.
    27 KB (4,639 words) - 00:16, 7 January 2024
  • "ACHIEVEMENT_EVENT_BMS_BMS_HYPER_SATURATION_CONUNDRUM" : "Hyper Saturation Conundrum - Drown in Lambda Core's coolant"
    42 KB (5,121 words) - 00:31, 16 May 2025
  • "ACHIEVEMENT_EVENT_BMS_BMS_HYPER_SATURATION_CONUNDRUM" : "Hyper Saturation Conundrum - Drown in Lambda Core's coolant"
    132 KB (15,470 words) - 03:47, 12 January 2025
  • ...|| 0 || , "sv" || Dynamic Difficutly Mode: No saving and hyper decisions
    193 KB (16,672 words) - 09:07, 27 February 2024