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  • ...aming and will notably reduce your frame rate when using complicated flash files. If speed and compatibility is important for you, consider following the ha Anyway, start by creating two new files in your Client project: FlashManager.h and FlashManager.cpp
    39 KB (5,112 words) - 17:24, 18 July 2025
  • Anyway, start by creating two new files in your Client project: FlashManager.h and FlashManager.cpp ...ger class that we are about to create. The class will allow us to load SWF files, catch Flash commands from a custom env_flash map entity, and allow us to p
    41 KB (4,762 words) - 16:41, 10 July 2024
  • ...ded in an update can be found in the commentary text files. The commentary files mainly consist of [[info_remarkable]], [[point_commentary_node]], [[env_phy === Entities (c4 HR) ===
    117 KB (11,764 words) - 13:39, 16 September 2024