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  • {{first room menu:fr}} Nous allons maintenant ajouter quelques {{L|entities}} dans la map.
    4 KB (631 words) - 03:59, 12 July 2024

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  • {{Goldsource topicon|suf=:fr}}{{source topicon|suf=:fr}} ...humb|center|Properly-sized cube with 32x32 texture.]] || {{first room menu:fr}}
    5 KB (726 words) - 06:01, 12 July 2024
  • {{first room menu:fr}} * {{LCategory|Lighting System|Catégorie:Lighting System:fr}}
    4 KB (691 words) - 03:58, 12 July 2024
  • // In the case of entities, there are slightly different methods depending // CVisibleShadowList - Main entry point for finding shadows in the leaf list
    154 KB (15,597 words) - 10:02, 21 January 2024
  • ...e2.fgd . Its an optimised version which only contains entities (Only point entities tested) that can be used by Dark Messiah. It also contains a few fixes. ...s input to teleport the NPC to a hintnode with the Player Squad Transition Point hint type."
    148 KB (19,004 words) - 01:46, 11 September 2024
  • ...s input to teleport the NPC to a hintnode with the Player Squad Transition Point hint type." ..."No" : "If yes, this NPC will always teleport to a Player Squad Transition Point if they're not within the trigger_transition volume." =
    210 KB (26,966 words) - 05:52, 25 July 2024
  • ...here might be some wonky stuff, mistakes or non-complete information about entities. There are still keys that are not fully understood and might not be unders ...re using J.A.C.K, the help button has a lot of information on usage of the entities.
    286 KB (40,663 words) - 01:39, 11 September 2024