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  • {{first room menu:fr}} * {{LCategory|Lighting System|Catégorie:Lighting System:fr}}
    4 KB (691 words) - 03:58, 12 July 2024
  • {{tip:fr|{{L|Fog|Le fog}} augmente la dispersion atmosphérique d'un éclairage , re * [http://fr.wikipedia.org/wiki/Lightmap Lightmap sur Wikipedia (Fr)]
    4 KB (649 words) - 17:53, 18 July 2025
  • {{Todo|[[Fr/Cubemaps (Source 2)]], like [[Cubemaps (Source 2)|english version]].}} ...any given time, as well as if that cubemap accurately describes the area’s lighting and color. This is the best way to assess the validity of your cubemaps.
    6 KB (1,002 words) - 19:29, 6 April 2025
  • {{cleanup:fr}} ...r le light.rad en y déclarant votre texture, suivie de la configuration du lighting que vous voulez (Sa couleur suivie du brightness, comme pour un light norma
    6 KB (1,018 words) - 03:30, 22 August 2024
  • ...the hundreth time is just frustrating. We didn't need to have a .SEQ file system or anything like that, Mutimanagers would have worked for everything. // The usefulness of this is that each map can have its own unique ambient lighting applied to it, and those settings will travel with the map and not affect a
    286 KB (40,663 words) - 01:39, 11 September 2024