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- {{first room menu:fr}} * {{LCategory|Lighting System|Catégorie:Lighting System:fr}}4 KB (691 words) - 03:58, 12 July 2024
- {{tip:fr|{{L|Fog|Le fog}} augmente la dispersion atmosphérique d'un éclairage , re * [http://fr.wikipedia.org/wiki/Lightmap Lightmap sur Wikipedia (Fr)]4 KB (649 words) - 17:53, 18 July 2025
- {{Todo|[[Fr/Cubemaps (Source 2)]], like [[Cubemaps (Source 2)|english version]].}} ...any given time, as well as if that cubemap accurately describes the area’s lighting and color. This is the best way to assess the validity of your cubemaps.6 KB (1,002 words) - 19:29, 6 April 2025
- {{cleanup:fr}} ...r le light.rad en y déclarant votre texture, suivie de la configuration du lighting que vous voulez (Sa couleur suivie du brightness, comme pour un light norma6 KB (1,018 words) - 03:30, 22 August 2024
- ...the hundreth time is just frustrating. We didn't need to have a .SEQ file system or anything like that, Mutimanagers would have worked for everything. // The usefulness of this is that each map can have its own unique ambient lighting applied to it, and those settings will travel with the map and not affect a286 KB (40,663 words) - 01:39, 11 September 2024