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- From: {{hl|4|addtext=: Escape from the Darkness}} game "Escape from the Darkness"629 bytes (83 words) - 10:18, 18 August 2023
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- From: {{hl|4|addtext=: Escape from the Darkness}} game "Escape from the Darkness"629 bytes (83 words) - 10:18, 18 August 2023
- * The editor does not allow for the creation of brushes smaller than 128x128. If you wish for something to be r ...will always be able to portal out! Follow these guidelines to ensure that the player will never get trapped.4 KB (671 words) - 14:15, 9 August 2015
- .... It has been in development for several years (and later fully restarting from scratch in 2009) and was first released on October 31, 2011. The mod currently has two game modes; Survival and Objective.15 KB (2,319 words) - 21:08, 14 March 2025
- ...s tell the engine that the sound should be affected by the Music slider in the game's settings. {{todo|Add information for the missing tracks.}}31 KB (4,993 words) - 04:26, 31 July 2025
- input EndGame( void ) : "Ends the game with humans victory" input EndGame( void ) : "Ends the game with zombies victory"132 KB (17,236 words) - 13:45, 3 May 2025
- ...r). To make this NPC not prevent other NPCs from talking, make it not grab the semaphore when it speaks." = input SpeakResponseConcept(string) : "Speak the specified response concept."199 KB (25,801 words) - 07:51, 19 August 2023
- This is the modified version of [[Half-Life 2.fgd|Half-Life 2]] [[FGD]] from {{p3|4}}'s [https://www.moddb.com/games/postal-3/downloads/postal-iii-sdk l The file can be located here:200 KB (25,895 words) - 06:38, 11 September 2024
- From: <code>\common\SinEpisodesSDK\bin\base.fgd</code> ...0 0 0" : "This entity's orientation in the world. Pitch is rotation around the Y axis, " +252 KB (34,486 words) - 08:49, 21 January 2024
- ...ulum]]) and commented out code. The current version of the FGD is based on the [[Half-Life_2.fgd|20th Anniversary]] versions of Half-Life 2, but features The file can be located here:201 KB (26,105 words) - 22:32, 10 August 2025
- Taken from {{ricosrc|4}}. ...0 0 0" : "This entity's orientation in the world. Pitch is rotation around the Y axis, " +275 KB (37,519 words) - 01:36, 15 August 2023
- ...r). To make this NPC not prevent other NPCs from talking, make it not grab the semaphore when it speaks." = input SpeakResponseConcept(string) : "Speak the specified response concept."210 KB (27,370 words) - 07:51, 19 August 2023
- This is the {{Synergy|4}} {{hammer|1}} FGD file. The FGD file can be located here: {{code|..\common\Synergy\bin\synergy.fgd}} // look for the [synergy] tags216 KB (27,995 words) - 01:24, 11 September 2024
- ...r). To make this NPC not prevent other NPCs from talking, make it not grab the semaphore when it speaks." = input SpeakResponseConcept(string) : "Speak the specified response concept."234 KB (30,254 words) - 08:08, 8 March 2024
- The following is a replacement for Dark Messiah SDK's base.fgd . Its an optimis ...0 0 0" : "This entity's orientation in the world. Pitch is rotation around the Y axis, " +296 KB (40,054 words) - 08:51, 21 January 2024
- From: <code>\common\Dark Messiah Might and Magic Single Player\bin\base.fgd</cod ...0 0 0" : "This entity's orientation in the world. Pitch is rotation around the Y axis, " +299 KB (40,362 words) - 20:47, 14 June 2025
- The FGD file can be located here: {{path|...\common\SourceSDK\bin\ep1\bin\base| ...0 0 0" : "This entity's orientation in the world. Pitch is rotation around the Y axis, " +319 KB (43,548 words) - 06:21, 11 September 2024
- The FGD file can be located here: {{path|...\common\SourceSDK\bin\source2007\bi ...0 0 0" : "This entity's orientation in the world. Pitch is rotation around the Y axis, " +320 KB (43,624 words) - 06:21, 11 September 2024
- This is the {{as|4}} {{hammer|1}} [[FGD]] file. The FGD file can be located here: {{path|...\common\Alien Swarm\bin\swarm|fgd|i ...r). To make this NPC not prevent other NPCs from talking, make it not grab the semaphore when it speaks." =278 KB (36,416 words) - 18:24, 20 March 2025
- From: <code>\common\Portal\bin\base.fgd</code> ...0 0 0" : "This entity's orientation in the world. Pitch is rotation around the Y axis, " +325 KB (44,401 words) - 17:16, 24 April 2025
- From: <code>\common\Source SDK Base 2013 Singleplayer\bin\base.fgd</code> ...0 0 0" : "This entity's orientation in the world. Pitch is rotation around the Y axis, " +326 KB (44,443 words) - 16:22, 19 April 2024