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  • ...e main page, not here. Some template, such as {{This is a}}, and all Table templates should be placed to the main page. --> {{vtflib|4.1}} es una biblioteca de programación LGPL de código abierto, creada por [[User:
    2 KB (310 words) - 12:05, 12 July 2024
  • ...y cualquier persona que trabaje con {{MLx|es|Source|motor Source}} y {{MLx|es|SDK Installation|Source SDK}} puede hacerlo. ...crear un Mod para {{MLx|es|Half-Life}} o buscas más documentación de {{MLx|es|GoldSrc}}, haz clic arriba.
    7 KB (1,023 words) - 16:34, 24 July 2024
  • ...e main page, not here. Some template, such as {{This is a}}, and all Table templates should be placed to the main page. --> Un '''sólido''' ('''''brush''''' en inglés) es una forma [https://es.wikipedia.org/wiki/Pol%C3%ADgono#Clasificaci%C3%B3n_de_los_pol%C3%ADgonos_s
    3 KB (536 words) - 05:17, 12 July 2024
  • La '''Pyrovisión''' es un efecto aplicado al juego {{tf2|3.1}}. Permite al jugador entrar en el mu ...tán cargados por completo, por lo que lo único que hay que tener en cuenta es cuántas nuevas texturas se introducen.
    3 KB (416 words) - 11:26, 12 July 2024
  • ...e main page, not here. Some template, such as {{This is a}}, and all Table templates should be placed to the main page. --> '''Half-Life Dedicated Server''' ('''HLDS''') es una aplicación utilizada para ejecutar un servidor dedicado sin necesidad
    5 KB (775 words) - 07:15, 12 July 2024
  • Una '''modificación''', abreviada normalmente como '''mod''', es una alteración o creación de los archivos del motor del juego que permite ...ds}} [en Windows de 64 bits].<br>{{Mac|4}}: '''TODO:''' Location?<!-- todo templates would break this so using text as workaround for now. --><br>{{Linux|4}}: {
    4 KB (620 words) - 08:25, 12 July 2024
  • ...e main page, not here. Some template, such as {{This is a}}, and all Table templates should be placed to the main page. --> El '''Servidor dedicado Source''' (o '''SRCDS''') es una herramienta que ejecuta el componente del servidor de un juego {{Source
    8 KB (1,230 words) - 11:09, 12 July 2024
  • {{note|Beim ersten Start werden mehrere Ordner und Dateien erstellt. Es wird empfohlen, {{Path|steamcmd|exe|icon=exe}} in einem 'install'-Ordner zu ...lle ein Benutzerkonto namens ''steam'', um SteamCMD sicher auszuführen und es vom Rest des Betriebssystems zu isolieren.{{warning|Führe <code>steamcmd</
    22 KB (2,994 words) - 06:57, 11 July 2024
  • ...ble templates should be placed to the main page. -->{{back|Sound and Music/es|Música y sonido}} '''Soundscape''' es un tipo de script de sonido usado para dar ambiente a los mapas. Se puede u
    19 KB (2,809 words) - 03:29, 22 August 2024
  • ...<code>@sSteamCmdForcePlatformType</code> variable. (Yes, those are two "s"es at the beginning of the variable name.) For example, to download the Window PowerShellGSM includes 20+ templates servers and supports custom templates allowing you to virtually support any games (even non-SteamCMD games).
    22 KB (3,374 words) - 04:37, 9 May 2025
  • | Create zero or more entities from templates that match the given string, and return them as an array. Wildcards allowed | Create zero or more entities from point-templates that match the given string, and return them as an array. Wildcards allowed
    316 KB (40,078 words) - 05:52, 14 June 2025
  • *El formato de las variables de la tabla es: <nombre de la variable> : <nombre por defecto> : <etiquetas variable> : <t *El formato del comando es: <nombre del comando> : cmd : <etiquetas comando> : <texto de ayuda>
    382 KB (36,597 words) - 03:23, 22 August 2024
  • target(target_destination) : "Target Brush(es)." ...sources are downlaoded from UGC servers + asynch streamed in. Asynch point templates have the benefit that they don't precache resources that we never spawn."
    399 KB (52,984 words) - 17:14, 24 April 2025
  • target(target_destination) : "Target Brush(es)." ...sources are downlaoded from UGC servers + asynch streamed in. Asynch point templates have the benefit that they don't precache resources that we never spawn."
    404 KB (53,669 words) - 04:06, 11 September 2024
  • target(target_destination) : "Target Brush(es)." ...sources are downlaoded from UGC servers + asynch streamed in. Asynch point templates have the benefit that they don't precache resources that we never spawn."
    435 KB (58,642 words) - 08:49, 21 January 2024
  • target(target_destination) : "Target Brush(es)" "and set it as one of this entity's templates; at a later time you will be able to spawn another prop_physics exactly lik
    422 KB (57,535 words) - 07:54, 19 August 2023