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- ...e main page, not here. Some template, such as {{This is a}}, and all Table templates should be placed to the main page. --> {{vtflib|4.1}} es una biblioteca de programación LGPL de código abierto, creada por [[User:2 KB (310 words) - 12:05, 12 July 2024
- ...y cualquier persona que trabaje con {{MLx|es|Source|motor Source}} y {{MLx|es|SDK Installation|Source SDK}} puede hacerlo. ...crear un Mod para {{MLx|es|Half-Life}} o buscas más documentación de {{MLx|es|GoldSrc}}, haz clic arriba.7 KB (1,023 words) - 16:34, 24 July 2024
- ...e main page, not here. Some template, such as {{This is a}}, and all Table templates should be placed to the main page. --> Un '''sólido''' ('''''brush''''' en inglés) es una forma [https://es.wikipedia.org/wiki/Pol%C3%ADgono#Clasificaci%C3%B3n_de_los_pol%C3%ADgonos_s3 KB (536 words) - 05:17, 12 July 2024
- La '''Pyrovisión''' es un efecto aplicado al juego {{tf2|3.1}}. Permite al jugador entrar en el mu ...tán cargados por completo, por lo que lo único que hay que tener en cuenta es cuántas nuevas texturas se introducen.3 KB (416 words) - 11:26, 12 July 2024
- ...e main page, not here. Some template, such as {{This is a}}, and all Table templates should be placed to the main page. --> '''Half-Life Dedicated Server''' ('''HLDS''') es una aplicación utilizada para ejecutar un servidor dedicado sin necesidad5 KB (775 words) - 07:15, 12 July 2024
- Una '''modificación''', abreviada normalmente como '''mod''', es una alteración o creación de los archivos del motor del juego que permite ...ds}} [en Windows de 64 bits].<br>{{Mac|4}}: '''TODO:''' Location?<!-- todo templates would break this so using text as workaround for now. --><br>{{Linux|4}}: {4 KB (620 words) - 08:25, 12 July 2024
- ...e main page, not here. Some template, such as {{This is a}}, and all Table templates should be placed to the main page. --> El '''Servidor dedicado Source''' (o '''SRCDS''') es una herramienta que ejecuta el componente del servidor de un juego {{Source8 KB (1,230 words) - 11:09, 12 July 2024
- {{note|Beim ersten Start werden mehrere Ordner und Dateien erstellt. Es wird empfohlen, {{Path|steamcmd|exe|icon=exe}} in einem 'install'-Ordner zu ...lle ein Benutzerkonto namens ''steam'', um SteamCMD sicher auszuführen und es vom Rest des Betriebssystems zu isolieren.{{warning|Führe <code>steamcmd</22 KB (2,994 words) - 06:57, 11 July 2024
- ...ble templates should be placed to the main page. -->{{back|Sound and Music/es|Música y sonido}} '''Soundscape''' es un tipo de script de sonido usado para dar ambiente a los mapas. Se puede u19 KB (2,809 words) - 03:29, 22 August 2024
- ...<code>@sSteamCmdForcePlatformType</code> variable. (Yes, those are two "s"es at the beginning of the variable name.) For example, to download the Window PowerShellGSM includes 20+ templates servers and supports custom templates allowing you to virtually support any games (even non-SteamCMD games).22 KB (3,374 words) - 04:37, 9 May 2025
- | Create zero or more entities from templates that match the given string, and return them as an array. Wildcards allowed | Create zero or more entities from point-templates that match the given string, and return them as an array. Wildcards allowed316 KB (40,078 words) - 05:52, 14 June 2025
- *El formato de las variables de la tabla es: <nombre de la variable> : <nombre por defecto> : <etiquetas variable> : <t *El formato del comando es: <nombre del comando> : cmd : <etiquetas comando> : <texto de ayuda>382 KB (36,597 words) - 03:23, 22 August 2024
- target(target_destination) : "Target Brush(es)." ...sources are downlaoded from UGC servers + asynch streamed in. Asynch point templates have the benefit that they don't precache resources that we never spawn."399 KB (52,984 words) - 17:14, 24 April 2025
- target(target_destination) : "Target Brush(es)." ...sources are downlaoded from UGC servers + asynch streamed in. Asynch point templates have the benefit that they don't precache resources that we never spawn."404 KB (53,669 words) - 04:06, 11 September 2024
- target(target_destination) : "Target Brush(es)." ...sources are downlaoded from UGC servers + asynch streamed in. Asynch point templates have the benefit that they don't precache resources that we never spawn."435 KB (58,642 words) - 08:49, 21 January 2024
- target(target_destination) : "Target Brush(es)" "and set it as one of this entity's templates; at a later time you will be able to spawn another prop_physics exactly lik422 KB (57,535 words) - 07:54, 19 August 2023