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- [[Category:Modeling]] Ultimately only the Skin(s) of a model are actually rendered on screen, but they are deformed (into 3D) by the Mesh which in turn may be de11 KB (1,504 words) - 15:03, 7 January 2024
- ...ives/theforge/files/tf-fgd.zip here]), and move this version to a separate page.}} message(string) : "Text on entering the world"43 KB (5,619 words) - 07:52, 8 May 2025
- {{seealso|[[:Category:FGD]]}} {{todo|Make it clearer what features are available in which map editors. The follo64 KB (9,366 words) - 10:46, 4 August 2025
- {{todo|Add descriptions and prefix names for those who do not have any.}} ...ve no objectives except to eliminate the opposing team. Emphasis is placed on player's aim.33 KB (4,708 words) - 03:56, 1 September 2025
- ...rtant|The steps shown in the article are compatible with any project based on regular {{goldsrc|4|nt=1}}. ({{svencoop}}{{hlop4}}{{czds}}{{csnz}}{{cscz}}{ ...the worse of the two mainly due to all the texture z-fighting that arises on convex corners. This method typically results in a [[map]] file which excee79 KB (12,042 words) - 18:23, 10 July 2025
- | Compute the closest point relative to a vector on the OBB of an entity. | Very basic interpolation of quaternions ''q0'' to ''q1'' over time 't' on [0,1]. {{bug|hidetested=1| The Quaternion class is non-functional}}145 KB (17,317 words) - 07:18, 20 May 2025
- | Compute the closest point relative to a vector on the OBB of an entity. | {{todo|Calculates the distance from a point to a line}}157 KB (18,808 words) - 07:16, 20 May 2025