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- == Media == hammer es ui.png|Hammer UI translated to Spanish821 bytes (110 words) - 08:06, 5 September 2025
- GoldSrc will play '''{{path|media/gamestartup|mp3}}''' or Redbook CD track 29 when it finishes loading the ma ...tup video for a game by placing the following files in the {{path|<moddir>/media}} folder:7 KB (1,127 words) - 07:21, 20 May 2025
- {{Translating|suf=:es}} {{distinguish:es|Command Line Options|desc1={{en}}}}7 KB (1,271 words) - 15:50, 10 July 2024
- ...utilizar la versión del motor {{tf2|3.1}} como base, esta versión también es un hibrido de las ramas de motor {{portal2branch|1}} y {{l4dbranch|1}}. *** MSAA no funciona correctamente en la iluminación diferida del Xengine, y es peor para el rendimiento.7 KB (1,057 words) - 11:13, 5 December 2024
- Es ist das Ergebnis einer alltäglichen Leidenschaft... Heute-Spieler, Morgen- ==Media==7 KB (1,052 words) - 03:17, 22 August 2024
- El '''Servidor dedicado Source''' (o '''SRCDS''') es una herramienta que ejecuta el componente del servidor de un juego {{Source ...urce necesitas al menos una CPU de 1.0 Ghz Intel o equivalente, superior o media. Esto ejecutará un servidor básico con 20 espacios a buen nivel de rendim8 KB (1,230 words) - 11:09, 12 July 2024
- Muchos {{L|material}}es reflectantes deben combinarse con datos externos para que el motor de {{L|S ...12 píxeles. Esto significa que la resolución estándar mínima para compilar es 800X600. La resolución del video se puede cambiar desde la pestaña Video,15 KB (2,427 words) - 07:17, 20 May 2025
- {{vac|4|nt=0}}, más conocido por su acrónimo {{vac|3}}, es un sistema antitrampas desarrollado por {{L|Valve}} para sus motores {{glds ...lo, {{apex|4}} usa [https://www.easy.ac/es-es/ Easy Anti-Cheat] (EAC), que es técnicamente superior por su base kernel (que permite detectar trampas ocu12 KB (1,865 words) - 07:35, 25 July 2025
- ...ion_01|alt=d1_trainstation_01}} with the three types of geometry data. {{L|Media:bsp_geometry.gif|View in full size here.}}]] The brush lump '''(Lump 18)''' contains all {{L|brush}}es that were present in the original VMF file before compiling. Unlike faces,79 KB (12,045 words) - 17:20, 1 March 2025
- * When I was experimenting around with [[phys_hinge]]s, [[func_physbox]]es and [[phys_constraintsystem]]s, I created a phys_hinge but couldn't move it ...tools/toolsinvisibleladder''' texture on ladders and make the ladder brush(es) func_detail or another entity (func_detail, unless you want to toggle the80 KB (13,465 words) - 00:16, 7 January 2024
- target(target_destination) : "Target Brush(es)." moviefilename(string) : "Movie Filename" : "media/"355 KB (48,575 words) - 17:14, 24 April 2025
- target(target_destination) : "Target Brush(es)." moviefilename(string) : "Movie Filename" : "media/"355 KB (48,582 words) - 04:07, 11 September 2024
- target(target_destination) : "Target Brush(es)." moviefilename(string) : "Movie Filename" : "media/"363 KB (49,605 words) - 17:15, 24 April 2025
- target(target_destination) : "Target Brush(es)." moviefilename(string) : "Movie Filename" : "media/"363 KB (49,673 words) - 08:48, 21 January 2024
- target(target_destination) : "Target Brush(es)." moviefilename(string) : "Movie Filename" : "media/"367 KB (50,074 words) - 08:49, 21 January 2024
- target(target_destination) : "Target Brush(es)." moviefilename(string) : "Movie Filename" : "media/"383 KB (52,254 words) - 17:17, 24 April 2025
- target(target_destination) : "Target Brush(es)." moviefilename(string) : "Movie Filename" : "media/"399 KB (52,984 words) - 17:14, 24 April 2025
- target(target_destination) : "Target Brush(es)." moviefilename(string) : "Movie Filename" : "media/"404 KB (53,669 words) - 04:06, 11 September 2024
- target(target_destination) : "Target Brush(es)." moviefilename(string) : "Movie Filename" : "media/"435 KB (58,642 words) - 08:49, 21 January 2024
- target(target_destination) : "Target Brush(es)." moviefilename(string) : "Movie Filename" : "media/"547 KB (73,343 words) - 17:05, 20 March 2025