Search results
Jump to navigation
Jump to search
- ...e main page, not here. Some template, such as {{This is a}}, and all Table templates should be placed to the main page. --> ...ambién define la {{L|visibility|visibilidad}} del nivel) y crear {{L|brush entity|entitidades del sólido}}.3 KB (536 words) - 05:17, 12 July 2024
- ...ble templates should be placed to the main page. -->{{back|Sound and Music/es|Música y sonido}} '''Soundscape''' es un tipo de script de sonido usado para dar ambiente a los mapas. Se puede u19 KB (2,809 words) - 03:29, 22 August 2024
- | <code>void SetBodyGroupsForWeaponConfig( entity ent, string weaponName, array< string > modArray )</code> | Given ( entity, hitboxIndex ) - returns the hitgroup for the hitbox on that entity316 KB (40,078 words) - 05:52, 14 June 2025
- // Defines entity classes common to most games. ...m these to indicate to the map builder that any meshes associated with the entity should have a different default physics type.399 KB (52,984 words) - 17:14, 24 April 2025
- *El formato de las variables de la tabla es: <nombre de la variable> : <nombre por defecto> : <etiquetas variable> : <t *El formato del comando es: <nombre del comando> : cmd : <etiquetas comando> : <texto de ayuda>382 KB (36,597 words) - 03:23, 22 August 2024
- // Defines entity classes common to most games. ...m these to indicate to the map builder that any meshes associated with the entity should have a different default physics type.404 KB (53,669 words) - 04:06, 11 September 2024
- // Defines entity classes common to most games. ...m these to indicate to the map builder that any meshes associated with the entity should have a different default physics type.435 KB (58,642 words) - 08:49, 21 January 2024
- // * Improved entity documentations ...is going to work without problems, but obviously I can't test every single entity422 KB (57,535 words) - 07:54, 19 August 2023