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  • | {{hl2|suf=:de|4}}||<code>C:\Program Files\Steam\SteamApps\Common\Half-Life 2\hl2</code> | {{csgo|suf=:de|4}}||<code>C:\Program Files\Steam\SteamApps\Common\Counter-Strike: Global O
    2 KB (209 words) - 17:19, 12 July 2024
  • {{todo:de|Was ist eine <code>{{L|VMatrix}}</code> und welche Beziehung hat sie zu die : {{confirm:de|1=Anstelle von (matrix1 = matrix2).}}
    3 KB (438 words) - 03:16, 22 August 2024
  • ...constructs from the C programming language to describe the different data structures used in the [[WAD]] file format. Architecture dependent datatypes like inte The directory of a [[WAD]] file is basically an array of structures. Every archived file has an associated entry in this directory:
    8 KB (1,167 words) - 09:38, 28 July 2024
  • {{LanguageBar|title=Manual de VGUI}} ...cesar entradas, VGUI tanbién controla la localización para la presentación de testo en el lenguaje preferido.
    26 KB (4,051 words) - 07:26, 6 April 2025
  • ...[[User:Rof|Rof]], prenita el Geocities antaŭ la servejo nefunkciĝis. Klono de la radikala versio povas troviĝi [http://www.bagthorpe.org/bob/cofrdrbob/b ...ZMA-e enpremigo (subtenita de {{src13mp}}{{jbep3}}{{strata}} kaj eble pli) de la datumaraĵoj kaj pakitaj dosieroj; ĝisdatigu tiun ĉi paĝon montri ki
    79 KB (12,045 words) - 17:20, 1 March 2025
  • ...o para definir todas as {{L|entities|entidades}} de um jogo para um editor de mapas, permitindo que os mapeadores possam selecionar a partir do editor e ...ta). Devido a questões de marca registrada, entretanto, o nome Forge não pôde ser usado na versão final do Hammer. Mesmo assim, a extensão do arquivo p
    43 KB (6,392 words) - 07:21, 20 May 2025
  • Platforms can be thought of as one or two-way halls, and other more complex structures. They are arguably more versatile than many of the flashier mechanics. ...sorts) instinctively use, as well as many inspired professionals. It's the de-facto method of building what's already in mind. The corollary of that is i
    14 KB (2,318 words) - 22:51, 21 December 2024
  • *You kinda CAN do this, its just sort of hacky. De-maximize Hammer, stretch it across both monitors, and then create individua ...to implement, but it would be immensely helpful as real world objects and structures are rarely dead-on north and south.
    63 KB (10,575 words) - 21:38, 31 January 2025
  • ...recompiled). When set to 0, and the bones change, crashes may occur due to de-sychronization between animation/model state in the game, particles and ren | nav_edit_validate || false || game, cheat || || Validate navmesh structures.
    587 KB (81,109 words) - 16:34, 11 August 2024