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- [[Category:Entities by game]]__NOTOC__[[Category:Entity lists]] {{czds}} This is a list of all {{czds|3}} entities that can be placed through {{hammer|4}} or {{jack|4}}.21 KB (2,900 words) - 07:57, 14 April 2024
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- .../Level Design/Configuring Hammer for Counter-Strike|Configuring Hammer for Counter-Strike]] For {{cs}} Counter-Strike:3 KB (327 words) - 05:44, 12 July 2024
- * {{L|Counter-Strike Source Entity Overview|反恐精英:起源实体概述}} * {{L|Bullet Penetration in Counter-Strike: Source|在反恐精英:起源中子弹的穿透力}}2 KB (158 words) - 05:51, 12 July 2024
- {{LanguageBar|title = Разработка уровней для Counter-Strike: Source}} * {{en}} [[Counter-Strike Source Entity Overview|Counter-Strike: Source Обзор Entity]]2 KB (183 words) - 05:51, 12 July 2024
- {{LanguageBar|Counter-Strike Level Design|title=反恐精英关卡设计}} * {{L|Counter-Strike/Level Design/Configuring Hammer for Counter-Strike|配置Hammer用于反恐精英}}3 KB (203 words) - 21:25, 27 June 2025
- {{LanguageBar|title=反恐精英 : 全球攻势关卡创作|Counter-Strike: Global Offensive Level Creation}} ...了如何用{{L|Authoring_Tools/Counter-Strike:_Global_Offensive|CSGO开发者工具包}}进行{{L|Counter-Strike: Global Offensive|反恐精英:全球攻势}}的地图创作,若想浏�3 KB (214 words) - 14:52, 18 August 2024
- * {{L|Counter-Strike: Source Entity Overview|카운터 스트라이크 소스의 엔티티 개� * {{L|Bullet Penetration in Counter-Strike: Source|카운터-스트라이크:소스의 총알 관통}}2 KB (181 words) - 05:51, 12 July 2024
- {{lang|Counter-Strike: Global Offensive Level Creation|title=Counter-Strike: Global Offensive Level Erstellung}} * '''{{L|Authoring Tools/SDK (CSGO)|Herunterladen und Installieren des Counter-Strike: Global Offensive Authoring Tools}}'''4 KB (489 words) - 03:11, 22 August 2024
- |title = Counter-Strike: Condition Zero Deleted Scenes |series = [[Counter-Strike series]]5 KB (727 words) - 15:52, 9 May 2025
- {{this is a|point entity|game=Counter-Strike: Global Offensive|name=item_heavyassaultsuit}} ...an replenish their armor with map placed [[prop_weapon_refill_heavyarmor]] entities.4 KB (642 words) - 07:18, 20 May 2025
- | file = Counter-Strike - Background.jpg{{!}}1600px |title = Counter-Strike10 KB (1,433 words) - 05:59, 17 July 2025
- ...allow material selection. Currently, only func_pushable and func_breakable entities offer this capability. By using func_breakable with the "Only Trigger" attr ...or footsteps sounds in {{Counter-Strike|4.1}}, {{Counter-Strike: Condition Zero|4.1}} and {{Day of Defeat|4.1}} due to the game reading all 15 characters o6 KB (972 words) - 12:12, 23 March 2025
- {{back|Counter-Strike: Global Offensive Level Creation}}{{Delisted|csgo}} ...readers that they have basic knowledge on how to create maps and work with entities, [[I/O]], along with a basic knowledge of [[VScript]]. It is not advised to28 KB (4,450 words) - 05:46, 12 July 2024
- ...network messages, log events, commands, client commands, set cvars, modify entities, and more. AMX Mod X also has a system for extending native scripting thro ***Counter-Strike, Condition Zero6 KB (816 words) - 13:21, 4 January 2024
- A client-side version of <code>Entities</code> now exists, with the following methods: <code>First</code>, <code>Ne | {{Code|void HasCondition(int ''condition'')}}23 KB (3,030 words) - 07:41, 12 July 2024
- [[Category:Entities by game]]__NOTOC__[[Category:Entity lists]] {{czds}} This is a list of all {{czds|3}} entities that can be placed through {{hammer|4}} or {{jack|4}}.21 KB (2,900 words) - 07:57, 14 April 2024
- {{back | Counter-Strike: Global Offensive Level Creation}}{{Delisted|csgo}} ...umber of kills under special conditions, e.g. with a specified weapon. The condition and the number of special kills that has already been made can be seen in a34 KB (5,399 words) - 10:52, 2 September 2024
- {{back|Counter-Strike: Global Offensive Level Creation}} ...to the game] on September 16, 2019. Since September 1, 2020, [https://blog.counter-strike.net/index.php/2020/09/31532/ behavior trees can be packed into BSP files].53 KB (7,172 words) - 07:18, 20 May 2025
- {{lang|Condition Zero Deleted Scenes.fgd|title=Condition Zero Deleted Scenes.fgd}} ...r 3.5 only supports entity classnames with up to 32 characters. Therefore, entities matching monster_ct_* and monster_terrorist_* have been replaced with cz_ct93 KB (10,074 words) - 01:38, 11 September 2024
- == Iterating Through Entities == ...es|Entities]].FindByClassname()</tt> function, you can iterate through all entities of a matching classname, based on your arguments.48 KB (6,651 words) - 13:16, 19 August 2025
- [[File:Counter-Strike Condition Zero - Screenshot 3.jpg|thumbnail|Screenshot in-game of {{cscz|1}}, using detail ** Allows level designer to hook up I/O between entities to control AI within the game20 KB (2,974 words) - 16:36, 31 July 2025