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- ...ng room I’m also spawning a rotating object, <code>[[prop_physics]]</code> bucket and <code>[[func_physbox]]</code> wooden cube.]] ...g the lighting and shadows around rotating brushwork. Notice that the prop bucket and the wooden cube were spawned in the same light room with the <code>func3 KB (424 words) - 07:30, 15 April 2024
- ...a shadow and it will be solid to the Player and physics objects, like the bucket resting on top of it. :* The Block in the center will be invisible but neither the Player nor the bucket can pass through it. There will be a full normal shadow.5 KB (785 words) - 08:40, 16 April 2024
- "bucket" "3" The "bucket" number is what we want. This is the slot on the X axis the gun is on the w6 KB (798 words) - 22:58, 21 January 2024
- # Bucket-fill the new layer with RGB 7 3 7 (HTML notation #070307).3 KB (400 words) - 05:01, 7 May 2025
- "bucket" "1"4 KB (496 words) - 09:39, 31 January 2025
- bucket 14 KB (464 words) - 10:43, 14 August 2009
- ...rs can buy individual listings from a large table of listings in each item bucket category. Commodity CS:GO items are an exception, where all individual item5 KB (711 words) - 08:51, 21 January 2024
- ; <code>bucket / iSlot</code> ...(rumble) system of modern controllers; as well as slightly modified weapon bucket commands, due to the console version using a modified HUD and weapon select21 KB (3,167 words) - 11:54, 16 March 2025
- ; <code>bucket / iSlot</code> ...(rumble) system of modern controllers; as well as slightly modified weapon bucket commands, due to the console version using a modified HUD and weapon select25 KB (2,631 words) - 12:23, 12 July 2024
- ...semble is the text file or script used by the game. The script defines the bucket position (weapon slot), ammunition, sound scripts, and HUD icons to be gath "bucket" "2"40 KB (4,640 words) - 04:02, 12 July 2024
- ...faces in the model have been painted with materials. Click on the '''Paint Bucket''' tool (icon) on the toolbar, and then click on the home icon of the windo15 KB (2,597 words) - 15:57, 18 April 2025
- ...aveLoad_2.jpg| frame |After save load (note that the large shadow from the bucket disappeared).20 KB (3,226 words) - 04:11, 15 September 2025
- ::*[http://www.youtube.com/watch?v=XUgf-t3ZMqw Hammer Tutorial - Bucket-Hat / ParentAttachment ]42 KB (5,496 words) - 01:26, 17 April 2025
- bucket 532 KB (2,965 words) - 03:13, 22 August 2024
- ** Changed weapon selection UI so that selecting an empty bucket makes a deny sound and closes the UI.13 KB (2,106 words) - 11:12, 12 July 2024
- bucket 5 "bucket" "5"134 KB (13,665 words) - 16:01, 18 July 2025
- bucket 5 "bucket" "5"134 KB (13,683 words) - 03:39, 22 August 2024
- ** Changed weapon selection UI so that selecting an empty bucket makes a deny sound and closes the UI.33 KB (5,060 words) - 23:43, 22 March 2025
- ** Changed weapon selection UI so that selecting an empty bucket makes a deny sound and closes the UI.38 KB (5,822 words) - 21:57, 12 August 2025
- ...: 1 : , "a", "cl" : Delay after spawning to start the weapon bucket demo. ...me : 0 : , "a", "cl" : Time to pulse each weapon bucket upon spawning as a new class. 0 to turn off.382 KB (36,386 words) - 11:30, 12 July 2024