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Combined display of all available logs of Valve Developer Community. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

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  • 06:00, 15 July 2005 TheJ89 (talk | contribs) uploaded File:Wedge.gif (Primitives - Wedge: The wedge is best used for creating ramps. It is basically a triangular prism.)
  • 05:59, 15 July 2005 TheJ89 (talk | contribs) uploaded File:Torus.gif (Primitives - Torus: The torus resembles an inner tube or a donut. This is most useful for rings. This primitive can easily mass polygons so keep the no. of faces on this primitive low.)
  • 05:58, 15 July 2005 TheJ89 (talk | contribs) uploaded File:Spike.gif (Primitives - Spike: The spike is a pyramid type shape.)
  • 05:56, 15 July 2005 TheJ89 (talk | contribs) uploaded File:Sphere.gif (Primitives - Sphere. The sphere is a rather complicated peice of geometry, so it would be wise to be careful with the number of faces you give the sphere.)
  • 05:56, 15 July 2005 TheJ89 (talk | contribs) uploaded File:Cylinder.gif (Primitives - Cylinder. These must be created from the top view and rotated into position. Cylinders are second in popularity only to cubes.)
  • 05:54, 15 July 2005 TheJ89 (talk | contribs) uploaded File:Cube.gif (Primitives - Cube. This object is the most used object when mapping in Hammer, even still.)
  • 05:54, 15 July 2005 TheJ89 (talk | contribs) uploaded File:Arch.gif (Primitives - Arch. Must be created from the top view and rotated into whatever position you want it in.)