User contributions
- 08:18, 7 May 2017 (diff | hist) . . (+71) . . m Defining the NPC (→Class)
- 05:21, 1 April 2017 (diff | hist) . . (0) . . m Env projectedtexture/fixes (→Fixing Parenting)
- 05:15, 1 April 2017 (diff | hist) . . (0) . . m Env projectedtexture/fixes (→Fixing targeting)
- 12:42, 25 March 2017 (diff | hist) . . (+1) . . m AK47 weapon (→HL2MP_GAMERULES.CPP)
- 10:39, 10 March 2017 (diff | hist) . . (+1) . . General SDK Snippets & Fixes (→Working CS:S Muzzle Flashes without Model Editing)
- 10:36, 10 March 2017 (diff | hist) . . (+1) . . m General SDK Snippets & Fixes (→Working CS:S Muzzle Flashes without Model Editing)
- 10:00, 6 March 2017 (diff | hist) . . (+1) . . m Source SDK 2013: Your First Shader (Changed mymaterial to my_material to match)
- 08:10, 31 December 2016 (diff | hist) . . (+75) . . m XSI Beginner Tutorial (→Making Things: Creating Polygon Primitives)
- 08:05, 31 December 2016 (diff | hist) . . (-41) . . XSI Beginner Tutorial (→Creating a cube primitive)