User contributions for Neburai
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9 February 2025
- 17:4417:44, 9 February 2025 diff hist +68 m List of L4D Series Nav Mesh Attributes my last edit was factually wrong. I tested with the wrong directions (SPAWN_IN_FRONT_OF_SURVIVORS and SPAWN_ANYWHERE instead of SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS and SPAWN_SPECIALS_ANYWHERE). AI SI won't spawn there if a script forces the wrong version of those directions, but vanilla by default uses the right ones
23 January 2025
- 07:1507:15, 23 January 2025 diff hist +3 m List of L4D Series Nav Mesh Attributes just corrected something from my last revision of this page. Clarified that it's AI specials
- 07:0507:05, 23 January 2025 diff hist +530 m Left 4 Dead 2/Scripting/Director Scripts clarified some specifics of what SPAWN_NO_PREFERENCE means for PreferredSpecialDirection. I got this information from disassembly of the server_srv binary. I also used a plugin written for debugging spawn direction/location stuff to get plenty of in game confirmation of the described behaviour
- 06:5006:50, 23 January 2025 diff hist −91 m List of L4D Series Nav Mesh Attributes NO_MOBS prevents SI spawns, even in non BATTLEFIELD nav areas. ZombieManager::CollectSpawnAreas is called with a zombie class as one of its parameters. It returns a pointer to the address of all valid nav areas available for spawning in the given direction. Not all filtering is done in this function, but that's not important since the list generated from this will never include NO_MOBS nav areas when passed an SI as the class param. Confirmed through personal testing with the help of a plugin