User contributions for Mazdothewolf
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22 September 2025
- 10:3710:37, 22 September 2025 diff hist −35 Adding a Weapon Drop System Updated "Keyboard bind menu" to replace the obselete part about .gcf (we no longer use this anymore) current
25 August 2025
- 05:4405:44, 25 August 2025 diff hist −67 m Adding New Ammotypes No edit summary current
- 05:4105:41, 25 August 2025 diff hist +1,908 Adding Ironsights Allowing the use of Ironsight via the weapon script current
20 August 2025
- 16:2916:29, 20 August 2025 diff hist +3,033 Adding New Ammotypes Add section about item_dynamic_resupply
15 August 2025
- 04:5504:55, 15 August 2025 diff hist +511 General SDK Snippets & Fixes Precache new scriptsound in npc_combine.cpp for the "Restoring the Combine Elite Soldier's ability to use the alt-fire of the SMG1" tutorial
14 August 2025
- 14:3014:30, 14 August 2025 diff hist +3 User:Mazdothewolf No edit summary current
- 14:2914:29, 14 August 2025 diff hist +216 N User:Mazdothewolf Created page with "Hi. I do stuff. My Discord: mazdo6725 My [https://steamcommunity.com/id/mazdothewolf/ Steam] My [https://www.youtube.com/@MazdoTheWolf Youtube] My [https://community.lambdageneration.com/user/mazdo Lambdageneration]"
7 August 2025
- 13:1613:16, 7 August 2025 diff hist +2,455 Adding a Weapon Drop System No edit summary
- 10:3410:34, 7 August 2025 diff hist −21 m Adding a Weapon Drop System Updated a few instructions.
3 August 2025
- 13:1313:13, 3 August 2025 diff hist +53 Toggling RPG Guidance Remade the part about the ItemPostFrame function since it was obselete current
- 13:0013:00, 3 August 2025 diff hist +26 m Toggling RPG Guidance if ( pPlayer->GetAmmoCount(m_iPrimaryAmmoType)... doesn't exist in the ItemPostFrame function anymore in source 2013 sp