User contributions for MaestroFenix
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26 October 2021
- 10:3910:39, 26 October 2021 diff hist +253 Detail props Added warning about using too many models in detail props when building cubemaps.
20 July 2020
- 04:0304:03, 20 July 2020 diff hist −51 m User:MaestroFenix No edit summary current
- 03:5003:50, 20 July 2020 diff hist +597 Cubemaps Added information about building cubemaps in HL:S
- 02:3602:36, 20 July 2020 diff hist +71 $envmap Added more detail about HL:S cubemaps actually working
9 May 2020
- 02:1802:18, 9 May 2020 diff hist +151 $envmap Small extra edit to the HL:S disclaimer, as specular works fine on models but not on brushwork.
- 02:1502:15, 9 May 2020 diff hist +150 Ai relationship HL:S does not have the entity, but a workaround is possible.
9 December 2019
- 14:4714:47, 9 December 2019 diff hist +82 Category:Programming →User interface (VGUI)
- 14:4414:44, 9 December 2019 diff hist +10,079 N Custom loading screen Created page with "File:Custom loading screen test.jpg|thumb|600px|Showing the final results, in this case, loading a custom screen upon detecting a defined map. Note: The RES file for the loa..."
- 13:5213:52, 9 December 2019 diff hist +239 N File:Custom loading screen test.jpg Showing results for the custom loading screen tutorial, in this case, loading a custom screen upon detecting a defined map. Note: The RES file for the loading pop-up was edited in order to remove borders so the background isn't "cut-off". current
13 April 2019
- 11:3611:36, 13 April 2019 diff hist −7 m User:MaestroFenix No edit summary
- 11:3511:35, 13 April 2019 diff hist +442 N User:MaestroFenix Created page with "== Introduction == Long time Source modder, developer of Obsidian Conflict and other mods. Had no choice but to make an account here in order to solve the problem that many f..."
- 11:2611:26, 13 April 2019 diff hist +980 $keyvalues Added information about keyvalues that the Jeep, Airboat and other vehicles uses
- 11:0411:04, 13 April 2019 diff hist +501 Closed Captions Added information about closecaptions being compatible with sentences, minor update since Source SDK not longer is used.
27 January 2015
- 05:1305:13, 27 January 2015 diff hist +92 m Npc missiledefense Fix Added video link to show what the code does
- 05:1205:12, 27 January 2015 diff hist +92 m Grapple Hook Added video link to show what the code does
- 05:0805:08, 27 January 2015 diff hist +117 Category:Programming →User interface (VGUI): Added "Creating an interactive keypad at the screen" to the VGUI quicklist. I bet it will be useful for new people trying to understand how VGUI works.
- 05:0505:05, 27 January 2015 diff hist +25,442 N Coded keypad Added free code to implement a keypad into a mod.
- 04:5904:59, 27 January 2015 diff hist +1 Grapple Hook No edit summary
21 December 2014
- 11:5911:59, 21 December 2014 diff hist +256 m Talk:Npc advisor →Non-functional AI? current
18 December 2014
- 05:1705:17, 18 December 2014 diff hist +136 m Grapple Hook Added GitHub link to the files
- 05:1105:11, 18 December 2014 diff hist +470 m Grapple Hook Forgot to add the fgd entry of the new entity
- 05:0705:07, 18 December 2014 diff hist +103,776 Grapple Hook Added an improved version of the Grapple Hook, for both SP and MP
16 December 2014
- 08:0708:07, 16 December 2014 diff hist +6,235 General SDK Snippets & Fixes Added coded about how to restore Combine Elite Soldier hability to use the alt fire of the SMG1
17 November 2014
- 13:4013:40, 17 November 2014 diff hist +11,074 VGUI2: Creating a panel Remade the tutorial so it is now easier to follow, and with working code.
20 October 2014
- 12:0112:01, 20 October 2014 diff hist +20,051 N Npc missiledefense Fix Created page npc_missiledefense fix where is shown new code to make work the npc, as well as some improvements.