User contributions
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- 10:00, 17 March 2019 (diff | hist) . . (-3) . . m Thinking:zh-cn (current)
- 09:59, 17 March 2019 (diff | hist) . . (+5,097) . . N Thinking:zh-cn (Created page with "{{otherlang2 |en=Thinking:en |de=Thinking:de |ru=Thinking:ru }}'''Think functions''' allow entities to schedule code to be run in the future. By constantly rescheduling thinks...")
- 09:58, 17 March 2019 (diff | hist) . . (+22) . . m Thinking (current)
- 01:31, 17 March 2019 (diff | hist) . . (-35) . . m Authoring a Model Entity:zh-cn (current)
- 01:16, 17 March 2019 (diff | hist) . . (+120) . . m Authoring a Model Entity:zh-cn
- 00:41, 17 March 2019 (diff | hist) . . (+40) . . m Authoring a Model Entity (current)
- 09:21, 16 March 2019 (diff | hist) . . (+77) . . m Authoring a Model Entity:zh-cn
- 08:42, 16 March 2019 (diff | hist) . . (+15,250) . . N Authoring a Model Entity:zh-cn (Created page with "{{otherlang2 |en=Authoring_a_Model_Entity:en |ru=Authoring_a_Model_Entity:ru }} ''本教程假设你已经完成并且理解了Authoring a Logical Entity这篇文章。''...")
- 08:06, 16 March 2019 (diff | hist) . . (-37) . . m Authoring a Logical Entity:zh-cn (current)
- 05:22, 16 March 2019 (diff | hist) . . (-5) . . m Authoring a Logical Entity:zh-cn
- 05:09, 16 March 2019 (diff | hist) . . (-4) . . m Authoring a Logical Entity:zh-cn
- 05:09, 16 March 2019 (diff | hist) . . (-10) . . m Authoring a Logical Entity:zh-cn
- 09:33, 15 March 2019 (diff | hist) . . (+129) . . m Authoring a Logical Entity:zh-cn
- 08:55, 15 March 2019 (diff | hist) . . (-12) . . m Authoring a Logical Entity:zh-cn
- 08:53, 15 March 2019 (diff | hist) . . (+2) . . m Authoring a Logical Entity:zh-cn
- 08:52, 15 March 2019 (diff | hist) . . (0) . . m Authoring a Logical Entity:zh-cn
- 08:52, 15 March 2019 (diff | hist) . . (+27) . . m Authoring a Logical Entity:zh-cn
- 08:42, 15 March 2019 (diff | hist) . . (+42) . . m Authoring a Logical Entity (current)
- 17:07, 29 August 2017 (diff | hist) . . (+27) . . m Authoring a Logical Entity:zh-cn
- 16:56, 29 August 2017 (diff | hist) . . (+5) . . Accessing other entities:zn-cn (→指针) (current)
- 16:54, 29 August 2017 (diff | hist) . . (-5) . . m Accessing other entities:zn-cn (→指针)
- 16:39, 29 August 2017 (diff | hist) . . (+1) . . m Accessing other entities:zn-cn
- 16:21, 29 August 2017 (diff | hist) . . (-3) . . Accessing other entities:zn-cn
- 16:20, 29 August 2017 (diff | hist) . . (-6) . . Accessing other entities:zn-cn
- 16:19, 29 August 2017 (diff | hist) . . (+5,811) . . N Accessing other entities:zn-cn (Created page with "{{otherlang2 |de=Accessing_other_entities:de |zh-cn=Accessing_other_entities:zn-cn }} {{toc-right}} In Hammer, entities can only communicate through pre-define...")
- 16:18, 29 August 2017 (diff | hist) . . (+4) . . m Accessing other entities (current)
- 16:18, 29 August 2017 (diff | hist) . . (0) . . m Accessing other entities
- 16:18, 29 August 2017 (diff | hist) . . (+34) . . m Accessing other entities
- 16:08, 18 August 2017 (diff | hist) . . (-16) . . m GameUI:zh-cn (→Startup) (current)
- 16:07, 18 August 2017 (diff | hist) . . (+23) . . m GameUI:zh-cn (→Creating a new window)
- 16:01, 18 August 2017 (diff | hist) . . (-34) . . m GameUI:zh-cn
- 15:56, 18 August 2017 (diff | hist) . . (+3,619) . . N GameUI:zh-cn (Created page with "{{otherlang2 |de=GameUI:de |en=GameUI: }} :''Not to be confused with the game_ui entity.'' '''GameUI''' is the code which provides the VGUI 'frontend': broadly speaki...")
- 15:53, 18 August 2017 (diff | hist) . . (+20) . . m GameUI
- 15:47, 18 August 2017 (diff | hist) . . (+12) . . m Game initialization:zn (→Game loop) (current)
- 15:44, 18 August 2017 (diff | hist) . . (0) . . m Game initialization:zn (→Game loop)
- 15:39, 18 August 2017 (diff | hist) . . (-11) . . Game initialization:zn (→Game loop)
- 15:35, 18 August 2017 (diff | hist) . . (-24) . . Game initialization:zn (→Game_client.cpp 函数)
- 15:30, 18 August 2017 (diff | hist) . . (+48) . . m Game initialization:zn
- 04:29, 5 August 2017 (diff | hist) . . (-16) . . m Source Multiplayer Networking:zh-cn
- 04:22, 5 August 2017 (diff | hist) . . (+21,849) . . N Source Multiplayer Networking:zh-cn (Created page with "{{otherlang2|jp=Source Multiplayer Networking:jp|ru=Source Multiplayer Networking:ru}} {{toc-right}} Multiplayer games based on the Source Engine use a Wikipedia:Clien...")
- 04:21, 5 August 2017 (diff | hist) . . (+42) . . Source Multiplayer Networking
- 13:15, 16 September 2016 (diff | hist) . . (+2,944) . . N Trigger changelevel:zh-cn (Created page with "{{base brush|trigger_changelevel}} It triggers a level change. {{code class|CChangeLevel|triggers.cpp}} {{note|This brush entity does not work in Half-Life 2: Deathmatch...") (current)
- 06:06, 14 September 2016 (diff | hist) . . (+4,723) . . N Magazine style reloads:zh-cn (Created page with "This will be a short and simple one! Say you want to make each shot and each reload count? In CS you can reload anytime you feel like. Some bullets will be deducted and that i...")
- 04:29, 14 September 2016 (diff | hist) . . (+31) . . m Game initialization:zn (→Client.cpp 函数)
- 03:48, 14 September 2016 (diff | hist) . . (0) . . m Category:Programming:zh-cn
- 03:47, 14 September 2016 (diff | hist) . . (-3) . . m Category:Programming:zh-cn
- 03:44, 14 September 2016 (diff | hist) . . (+189) . . Game initialization:zn
- 09:28, 12 September 2016 (diff | hist) . . (0) . . m Game initialization (current)
- 09:26, 12 September 2016 (diff | hist) . . (-13) . . m Game initialization
- 09:21, 12 September 2016 (diff | hist) . . (+43) . . Game initialization
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