User contributions for GibbDev
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6 February 2025
- 05:4805:48, 6 February 2025 diff hist +66 Team Fortress 2/Mapper's Reference Upon further testing WL_Waist height and WL_Eyes height do not have same offsets. To be extinguished player needs to be submerged in water to the waist level(44 units crouching, 54 standing). To be forced from crouching position in water player needs to be WL_Eyes deep. That leads to that ducking and undcuking behjavior in water levels above 45 and below eye level of classes current
- 05:3405:34, 6 February 2025 diff hist 0 Team Fortress 2/Mapper's Reference Chnaged value of max water height to go underwater by crouching(aka will extinguish player as player goes WL_EYES level (all classes share 45 unit viewheight while crouched so max water height while crouching to not be forced to uncrouch is 45.))
17 December 2024
- 10:0410:04, 17 December 2024 diff hist +129 m Team Fortress 2/Mapper's Reference Added note about fixed crouched viewheight in model sizes section.