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11 February 2023
- 11:1911:19, 11 February 2023 diff hist +1,433 Team Fortress 2/Scripting/Script Functions Documentation for CCallChainer and CSimpleCallChainer. Source comes from dropping "bin/vscript.dll" into a text editor, then jumping to line 1362.
10 February 2023
- 09:1809:18, 10 February 2023 diff hist +2,280 Team Fortress 2/Scripting/Script Functions Param names and description edits for: CBaseAnimating, CBaseCombatWeapon, CBaseCombatCharacter, CBasePlayer, CEconEntity, CTFNavArea, CNavMesh, Vector and QAngle. Also added a link to AS:RD's script function under == See Also ==.
- 07:4907:49, 10 February 2023 diff hist −117 m Left 4 Dead 2/Scripting/Script Functions →Methods: Removed dupe entry of "GetBodygroupName"
25 January 2023
- 23:1823:18, 25 January 2023 diff hist +915 Team Fortress 2/Scripting/Script Functions Gave descriptions and "==== Methods ====" for classws that did not jave them
- 21:1621:16, 25 January 2023 diff hist −27 m Left 4 Dead 2/Scripting/Script Functions →CTerrorWeapon: Separated the class's description from the inherited class into new lines, also removed the explanation on what entities "weapons" refer to
16 November 2022
- 09:4309:43, 16 November 2022 diff hist 0 m Team Fortress 2/Scripting/Script Functions →CPlayerVoiceListener: missing full stop
- 09:4209:42, 16 November 2022 diff hist +130 m Team Fortress 2/Scripting/Script Functions →THE TRAGIC I-NEED-HELP TODO TABLE: two crossed, one addition
- 09:3109:31, 16 November 2022 diff hist +4,604 Team Fortress 2/Scripting/Script Functions →Globals: copied l4d2 docs and created a "Printing and Drawing " section along with a new "Script Debug" section. Squirrel standard library's functions are given param names and descriptions for ones that did not have them.
- 09:1409:14, 16 November 2022 diff hist +3,240 Team Fortress 2/Scripting/Script Functions →Globals: Description and names of parameters given to all functions that are also documented in the L4D2 docs. Also removed all "ScriptDebug" functions (will return in a future edit)
14 November 2022
- 10:4310:43, 14 November 2022 diff hist +6,754 Left 4 Dead 2/Scripting/Script Functions →Standard Squirrel library: well, better have a gander at this piece of work with ye own eyes
13 November 2022
- 08:4908:49, 13 November 2022 diff hist +128 m Team Fortress 2/Scripting/Script Functions →CBaseMultiplayerPlayer: --> No methods, so we do a line-break on our own to avoid having the bottom section seem "merged" on a quick glance.
- 08:4208:42, 13 November 2022 diff hist −148 m Team Fortress 2/Scripting/Script Functions oops, too much <br> left behind
- 08:4008:40, 13 November 2022 diff hist +5,399 Team Fortress 2/Scripting/Script Functions CEconEntity and methods for CBaseEntity + CBasePlayer + CTFPlayer + Convars added in the update from: https://github.com/ValveSoftware/Source-1-Games/issues/4481#issuecomment-1308675317. (Also, "CBaseEntity" -> "handle" for sig types; PlayerVoiceListener)
8 November 2022
- 10:2710:27, 8 November 2022 diff hist +3,148 Team Fortress 2/Scripting/Script Functions Major changes include: 1. Added previously-missing == Methods == sections for all classes 2. Updated the ==== Operations section for all data types, but still not good enough and requires review 3. Copied L4D2 docs for Quaternion
- 08:5008:50, 8 November 2022 diff hist −27 Left 4 Dead 2/Scripting/Script Functions/AddThinkToEnt rephrased the description to both avoid duplicate word usage and made the intent and steps for removing think functions clearer
7 November 2022
- 18:0518:05, 7 November 2022 diff hist −27 m Left 4 Dead 2/Scripting/Script Functions/AddThinkToEnt Minor grammar changes to the description - newline and conjunctions. Also changed {{ExpandBox}} to {{Expand}} as the former is a bit strange when used with tall contents
- 03:2403:24, 7 November 2022 diff hist −46,194 Team Fortress 2/Scripting/Script Functions Some major changes: 1. Removed duplicate methods caused by class inheritance 2. Separated data types and classes into their own section 3. Missing documentation partially filled with L4D2 / CSGO's 4. Reorder all classes 5. Name of all singleton instances
- 03:0303:03, 7 November 2022 diff hist +9 m Left 4 Dead 2/Scripting/Script Functions minor conjunction and punctuation changes
6 November 2022
- 22:5322:53, 6 November 2022 diff hist +531 m Left 4 Dead 2/Scripting/Script Functions →Classes: "CBaseEntity" class description and synchronised description of "CEntities.Next()" method to CS:GO's function list
- 22:3022:30, 6 November 2022 diff hist −5 m List of CS:GO Script Functions →CEntities: Reworded a sentence of the previous edit.
- 22:2822:28, 6 November 2022 diff hist +17 m List of CS:GO Script Functions →CEntities: Changed the notes of 1. "Entities" code examples (emphasis on "never being null" is now explanation of the 'previous' parameter) and 2. Description of "Entities.Next()".
- 13:5513:55, 6 November 2022 diff hist +38 m VScript Fundamentals →Squirrel {{sq}}: code error for "DeepPrintTable" - the function's recursive call seels the "DeepPrint()" function instesd of "DeepPrintTable()"