User contributions for Deniz Sezen
Jump to navigation
Jump to search
30 December 2014
- 12:0312:03, 30 December 2014 diff hist +135 m Source SDK 2013: Your Third Shader Clarification.
29 December 2014
- 11:3811:38, 29 December 2014 diff hist +1,029 Source SDK 2013: Your Third Shader No edit summary
28 December 2014
- 13:0213:02, 28 December 2014 diff hist +6 m Source SDK 2013: Your First Shader Fixed minor spelling mistake.
- 11:3911:39, 28 December 2014 diff hist −2 m Source SDK 2013: Your Third Shader No edit summary
- 11:3911:39, 28 December 2014 diff hist +35 m Source SDK 2013: Your Third Shader →Prerequisites
- 11:3811:38, 28 December 2014 diff hist +1,930 N Source SDK 2013: Your Third Shader Created page with "= Introduction = Welcome to the third tutorial in the Source SDK 2013 shader tutorial series. This article will walk you through loading textures into your shader and perf..."
- 09:4309:43, 28 December 2014 diff hist +69 m Source SDK 2013: Your Second Shader Added categories. current
- 09:4309:43, 28 December 2014 diff hist +69 m Source SDK 2013: Your First Shader Added category.
27 December 2014
- 16:1116:11, 27 December 2014 diff hist +3,657 Source SDK 2013: Your Second Shader No edit summary
- 15:5615:56, 27 December 2014 diff hist +3,469 Source SDK 2013: Your Second Shader No edit summary
- 14:5714:57, 27 December 2014 diff hist 0 m Source SDK 2013: Shader Authoring Fixed list type.
- 14:4614:46, 27 December 2014 diff hist +713 m Source SDK 2013: Your First Shader Linked to new tutorial. Added some exercises.
- 14:3814:38, 27 December 2014 diff hist +89 m Source SDK 2013: Shader Authoring Added link to second tutorial.
- 14:2014:20, 27 December 2014 diff hist −8 m Source SDK 2013: Your Second Shader Removed test text.
- 14:1714:17, 27 December 2014 diff hist +5 Source SDK 2013: Your First Shader Fixed up table type.
- 14:1714:17, 27 December 2014 diff hist +5 m Source SDK 2013: Your First Shader Fixed up table type.
- 14:1614:16, 27 December 2014 diff hist +13 Source SDK 2013: Your Second Shader Fixed up table type.
- 14:0614:06, 27 December 2014 diff hist −54 m Source SDK 2013: Your Second Shader Removed obsolete shader parameter type.
- 14:0314:03, 27 December 2014 diff hist −443 Source SDK 2013: Your Second Shader →Shader parameter types
- 14:0014:00, 27 December 2014 diff hist +173 Source SDK 2013: Your Second Shader No edit summary
- 13:5913:59, 27 December 2014 diff hist +3,258 Source SDK 2013: Your Second Shader No edit summary
- 13:1413:14, 27 December 2014 diff hist +4,212 N Source SDK 2013: Your Second Shader Created page with "= Introduction = This page will teach you the basics of passing parameters to your shaders. = Prerequisites = This tutorial assumes the following: # You've followed all of th..."
- 10:3110:31, 27 December 2014 diff hist −104 Source SDK 2013: Your First Shader Removed misleading wording. This concept will be covered later.
- 10:2910:29, 27 December 2014 diff hist −2 Source SDK 2013: Your First Shader →The material
- 10:2910:29, 27 December 2014 diff hist +842 Source SDK 2013: Your First Shader No edit summary
- 10:2110:21, 27 December 2014 diff hist +1,603 Source SDK 2013: Your First Shader No edit summary
- 10:1510:15, 27 December 2014 diff hist −1 m Source SDK 2013: Your First Shader Spelling.
- 10:1410:14, 27 December 2014 diff hist +3 m Source SDK 2013: Your First Shader Fixed tag.
- 10:1310:13, 27 December 2014 diff hist +1,118 Source SDK 2013: Your First Shader →The drawing process
- 10:0510:05, 27 December 2014 diff hist +6,352 Source SDK 2013: Your First Shader No edit summary
- 08:3608:36, 27 December 2014 diff hist +2,933 Source SDK 2013: Your First Shader No edit summary
26 December 2014
- 23:4323:43, 26 December 2014 diff hist +6,036 Source SDK 2013: Your First Shader No edit summary
- 22:4222:42, 26 December 2014 diff hist +326 Source SDK 2013: Shader Authoring No edit summary
- 22:3722:37, 26 December 2014 diff hist +1,915 Source SDK 2013: Your First Shader No edit summary
- 22:0622:06, 26 December 2014 diff hist +1,537 N Source SDK 2013: Your First Shader Created page with "= Introduction = This page will teach you how to create a screen space pixel shader for use with Source SDK 2013. = Prerequisites = This tutorial assumes the following: #..."
- 18:1218:12, 26 December 2014 diff hist +3 Source SDK 2013: Shader Authoring →Step 1: Create shader source files
- 18:1118:11, 26 December 2014 diff hist +2,489 Source SDK 2013: Shader Authoring No edit summary
- 17:2517:25, 26 December 2014 diff hist −15 m Source SDK 2013: Shader Authoring Reworked some of the sections.
- 17:2017:20, 26 December 2014 diff hist 0 m Source SDK 2013: Shader Authoring Fixed capitalization.
- 17:1317:13, 26 December 2014 diff hist +26 m Source SDK 2013: Shader Authoring No edit summary
- 17:1117:11, 26 December 2014 diff hist +476 Source SDK 2013: Shader Authoring No edit summary
- 16:4816:48, 26 December 2014 diff hist +97 m Source SDK 2013: Shader Authoring No edit summary
- 16:4316:43, 26 December 2014 diff hist −1,092 m Setting up Source SDK Base 2013 Multiplayer Moved information on building shaders to it's own article.
- 16:4116:41, 26 December 2014 diff hist +71 m Source SDK 2013: Shader Authoring Added step to ensure proper game name.
- 16:3416:34, 26 December 2014 diff hist +733 m Source SDK 2013: Shader Authoring Made wording clearer.
- 16:2316:23, 26 December 2014 diff hist +103 m Source SDK 2013: Shader Authoring Finished off the section.
- 16:2016:20, 26 December 2014 diff hist +563 Source SDK 2013: Shader Authoring No edit summary
- 16:1016:10, 26 December 2014 diff hist +2,569 N Source SDK 2013: Shader Authoring Created page with "= Introduction = Shaders are an important part of Source development. They allow you to create and utilize complex graphical effects that would not be possible with art assets..."
- 15:1515:15, 26 December 2014 diff hist +122 m Setting up Source SDK Base 2013 Multiplayer Made it clearer that dependencies should be installed first before attempting to build shaders.
- 15:1115:11, 26 December 2014 diff hist +49 N User:Deniz Sezen Created page with "About me: I'm the lead programmer for Black Mesa." current